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May 10th, 2003, 08:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: whats a good solo mod?
Quote:
Originally posted by Narrew:
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
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I suggest you go and copy the SystemNames.txt file from FQM into the other mod folder again. That should fix the problem.
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May 10th, 2003, 10:11 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: whats a good solo mod?
Quote:
Originally posted by Narrew:
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
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Along with what Fyron just said, the names won't take place until you start a new game. Just adding the names now won't change the names in the middle of the game. When you start a new game it will go through the SystemNames.txt and place names to each system; but it only does this at the beginning of a game so adding more names to the file don't change anything during a game.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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May 10th, 2003, 10:12 PM
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Second Lieutenant
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Re: whats a good solo mod?
yeah i had the system names problem also a while back and as Fyron says, copying the SystemNames.txt from the FQM directory to the directory where the mod you play resides, solves the problem.
The SystemNames.txt from FQM is quite large. > 500 Kb
[ May 10, 2003, 21:12: Message edited by: minipol ]
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May 10th, 2003, 10:17 PM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
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Re: whats a good solo mod?
Thanks again Fyron, after I posted that I went back just to double check the file size, I really thought that it got copied over(but it didnt). I take it that I needed that file when the universe was generated?
Also, the new map dont seem to have asteroid belts. Is there any specific map that seeds more of them? I am looking through the QuadrantTypes.txt atm.
Thanks Makinus, I might go to that next, going to try this out for now. Ohh btw, umm Brazil...tan hott women 
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May 10th, 2003, 10:29 PM
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Shrapnel Fanatic
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Re: whats a good solo mod?
Umm... all of the quadrants are nearly the same. Most of them use the same setup as Mid-Life, but have different system organizations and such. So, any of the FQM quadrant should give systems with asteroid belts. Kepp in mind that some systems won't have an asteroid belt.
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May 10th, 2003, 11:21 PM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
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Re: whats a good solo mod?
The system I picked Balanced Mid-Life (Large) has
Type 12 Name := Asteroid Belt
Type 12 Chance := 25
but has no
Type 40 Name := Double AS Belt
Type 40 Chance := 42
Lines of code, so I take it if I want a system that has planets AND asteroids I need to find a Quadrant that has both of the above with some amount greater than 0.
Also, thanks for your patience.
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May 11th, 2003, 12:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: whats a good solo mod?
The balanced quadrants are a special case. They are designed mostly for PBW gamers that just want there to be an equal number of all planet types and atmospheres.
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