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  #11  
Old July 9th, 2003, 03:43 PM
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Default Re: Fighters vs Mines Question

Slynky, my guess is you are right, although I haven't tested it.

I would think the effect is the same as shooting at a stack of sats...where more than one sat can be destroyed with a shot, more than one fighter can be destroyed by a mine.

[ July 09, 2003, 14:47: Message edited by: tbontob ]
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  #12  
Old July 9th, 2003, 05:19 PM
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Default Re: Fighters vs Mines Question

If you are not talking about mines on the other side of a warp point, you *could* launch fighters in Groups of 1 (cumbersome at best in simultaneous games) as mine fodder. This way each fighter would take out a mine. In simultaneous games you would have to transfer fighters around to have only 1 fighter in the launching ship/base/planet each turn since even 1 Fighter Bay I will launch 4 fighters per game turn. I personally think this is too much trouble for my taste, though.

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  #13  
Old July 10th, 2003, 05:56 PM
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Default Re: Fighters vs Mines Question

You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
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  #14  
Old July 10th, 2003, 06:17 PM
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Default Re: Fighters vs Mines Question

Quote:
Originally posted by Erax:
You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
Is there a way to break up a fighter stack in simultaneous games? I need to learn how to do this.

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  #15  
Old July 10th, 2003, 09:57 PM
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Default Re: Fighters vs Mines Question

I think the only way is to launch from different sectors or on different turns. All fighters launched from the same sector where there are already fighters, or other launches in the same turn, will form one stack.

You need to launch each group in its own sector each turn to get multiple stacks.

So if you have a big fighter stack, have several carriers load from it, and then have them move to different system sectors and launch them. The launch capacity, and number of fighters aboard, a carrier, will determine the size of the group it launches.

Pretty limited and silly, but that's how it works.

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[ July 10, 2003, 20:58: Message edited by: PvK ]
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  #16  
Old July 11th, 2003, 04:38 PM
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Default Re: Fighters vs Mines Question

You can also build single fighters at many different locations, launching and moving them every turn. It will be a lot of trouble and probably not worth it.
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  #17  
Old July 11th, 2003, 04:43 PM
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Default Re: Fighters vs Mines Question

Just launch 'em from the factory each turn, and then move them to the military base separately.
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  #18  
Old July 12th, 2003, 03:29 PM
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Default Re: Fighters vs Mines Question

Yes, if they arrive at the same point from two or more different locations they will not combine into a single stack.
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