|
|
|
|
|
July 14th, 2003, 01:49 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N Supply issue and other questions
Unmodded stealth armor blocks both active and passive... Odd.
I was sure it was active.
In any event you'll need to research the armor tech to block it.
__________________
Things you want:
|
July 15th, 2003, 09:48 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: P&N Supply issue and other questions
Quote:
Originally posted by Suicide Junkie:
Unmodded stealth armor blocks both active and passive... Odd.
I was sure it was active.
In any event you'll need to research the armor tech to block it.
|
It' always been that way in unmodded AFAIK. Everything but mines gets passive and active scanning at level 1 by default, so otherwise, stealth armor would never work.
PvK
|
July 16th, 2003, 08:18 AM
|
|
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: P&N Supply issue and other questions
New Question, I just found Robe Goldberg Technology on a planet's ruins. I; unfortunatly, see nothing that this technology offers me nor is there new technology to research as a result.
Is there something I am missing?
|
July 16th, 2003, 08:59 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: P&N Supply issue and other questions
had the same thing in my pbw game, forgot to ask - what it is, realy?
__________________
Let the game begin!
Green bug from outa space!
|
July 16th, 2003, 09:04 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: P&N Supply issue and other questions
Those would be dud ruins. They appear as normal ruins, as giving a planet ruins with 0 tech levels does not cause the ruins icon to appear on them, so you know where the duds are. So, I gave SJ the idea of making dummy techs for the dud ruins, and that is the tech he decided to use. It should do absolutely nothing, as it is a dud. It creates empty ruins, which are a good thing.
|
July 16th, 2003, 09:09 PM
|
|
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: P&N Supply issue and other questions
I once saw ruins on asteroids in a P&N game, but I deleted it. Is this common or unusual ?
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|
July 16th, 2003, 09:15 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: P&N Supply issue and other questions
Its unusual but intended.
Building a planet would destroy the ruins, too.
Ruins, right there, but annoyingly out of reach.
__________________
Things you want:
|
July 16th, 2003, 09:17 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: P&N Supply issue and other questions
SJ, that is evil. I just might use that in FQM.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|