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  #11  
Old July 22nd, 2003, 02:54 PM
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Default Re: SEIII Comparison

Something I just remembered... you can't colonize asteroids in SEIV.
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  #12  
Old July 22nd, 2003, 03:56 PM

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Default Re: SEIII Comparison

Quote:
Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.

Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns.
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  #13  
Old July 22nd, 2003, 04:47 PM
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Default Re: SEIII Comparison

Quote:
Originally posted by Loser:
quote:
Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.

Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns.

And there in lies the problem. Space yards were mega managable in SE3. And an SE3 yard could be building warships in as little as........well lets just say it was quicker than it should have been.
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  #14  
Old July 22nd, 2003, 04:56 PM
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Default Re: SEIII Comparison

Quote:
Originally posted by Erax:
Something I just remembered... you can't colonize asteroids in SEIV.
Oh yeah, that was a great benefit. The one game I seemed to be winning in SEIII was when I turned the AI completely on and just watched. It's big secret, colonizing an asteroid system deep in my space. Soon whole fleets were popping into existance from 10 shipyards and zooming off to the front.

I did replay the SEIII demo a few months ago. With the shipyard components fitting on a destroyer-class ship, putting a defence base on each warp point is easy. If you play SJ's P&N mod, you can do that in SE4 as well.

[ July 22, 2003, 15:56: Message edited by: Arkcon ]
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  #15  
Old July 22nd, 2003, 06:13 PM

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Default Re: SEIII Comparison

But the role of those warp defense bases is supposed to be covered by defensive satellites in SE4.
Also IIRC in SE3 fighters couldn't move in the system map on their own.
And don't forget about drones!
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  #16  
Old July 22nd, 2003, 06:30 PM
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Default Re: SEIII Comparison

SEIV and SEIII are totally different games IMHO. Kind of like Warcraft III and Warcraft II.

Both are great games in their own right, but they are radically different.
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  #17  
Old July 23rd, 2003, 03:54 AM
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Default Re: SEIII Comparison

i wouldn't say radically. sure, the blizzard is no longer a super-destroys-everything spell, but that needed balance. i would say there different approaches. maybe 30 deg. difference.
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  #18  
Old July 23rd, 2003, 04:00 AM

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Default Re: SEIII Comparison

But SE3 and SE4 are different enough that it would have been hard to prove plagiarism if they were made by different companies.
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  #19  
Old July 23rd, 2003, 04:14 AM
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Default Re: SEIII Comparison

[quote]Originally posted by Thermodyne:
Quote:
And an SE3 yard could be building warships in as little as........well lets just say it was quicker than it should have been.
For what?? hehehe, in RL (in our days), the only way to build a big ship, should be using an "Space Yard"! (At least assemble the in the space! )
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  #20  
Old July 23rd, 2003, 04:32 AM
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Default Re: SEIII Comparison

Yep, I miss those days. Games were more personal. PBEM let you get to know the people you played against.

But big PBEM games would sometimes make you want to pull your hair out.
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