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  #191  
Old August 2nd, 2004, 07:46 PM
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Default Re: Online D&D Gaming

Rasorow, would you like me to play your character as an NPC if we have at least 4 players? If so, keep in mind that I tend to play NPC's aggressively in combat situations.
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  #192  
Old August 3rd, 2004, 01:12 AM
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Default Re: Online D&D Gaming

Greetings fellow adventurers,

I will be in the OpenRPG / Alkazhar server with a SEIV D&D room open tomorrow evening (9pm EST) Password: ace.

I purchased a few more 3.5 books Last week (Fiend Folio, Unearthed Arcana and Warriors handbook) at Ebay, all new for under $20 each. If anyone wants the vendor info let me know. But after the minotaur lair adventure if you are having fun and want to continue I would suggest an investment in at least the Player's Handbook (3.0 or 3.5).

All is going better as I have just a caugh from my flu Last week. The better news is my daughter got sick and is almost over it as well so this week should be "sick free" (cross fingers).

I'm looking forward to tomorrow's quest and I hope to keep chatter to a minimum and combat/ encounters at a peak. See you there!
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  #193  
Old August 3rd, 2004, 04:30 AM
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Default Re: Online D&D Gaming

Hey Wulf, I really like the sanity rules in the Unearthed Arcana. I must have overlooked them after all these years. Being a huge HP Lovecraft-Cuthulu fan I may be adding this stat to our adventure tomorrow, especially since I already placed some sanity check points along the way
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  #194  
Old August 3rd, 2004, 05:04 AM
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Default Re: Online D&D Gaming

Quote:
Originally posted by Cyclop:
I will search the book when I get home for the Sanity Rules and scan the page for you to read. Are you going to apply those rules to your character or just check your own "sanity" to see if your "sane"?
I don't need to check my sanity I already know I'm insane. (Though my mother prefers "He's just eccentric"), rather I think it would make games more realistic (This in a fantasy game ). Sure fear or terror can cover horror, but I saw "The Relic" the other day and theres that other movie with the passenger liner attacked by the deep sea monster. It seems to me facing those things will seriously test your sanity
"Dude, thats seriously freaked out right there"
or as they say in "Advertising men"
"This movie will f*** you up for life"
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  #195  
Old August 3rd, 2004, 05:08 AM
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Default Re: Online D&D Gaming

Quote:
Originally posted by Cyclop:
Hey Wulf, I really like the sanity rules in the Unearthed Arcana. I must have overlooked them after all these years. Being a huge HP Lovecraft-Cuthulu fan I may be adding this stat to our adventure tomorrow, especially since I already placed some sanity check points along the way
When I was in college I played Cthulhu. We were in Alaska, and met a major league ice monster (possibly a Wendigo). While roleplaying try to explain to the local sheriff why you were going around bLasting everything in sight with a rifle. No wonder people in Cthulhu end up in an asylum the rest of their life .
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  #196  
Old August 3rd, 2004, 06:13 AM
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Default Re: Online D&D Gaming

One of the things I've been wondering about with call of cthu-cthu-cthublah is, what if your character was completely insane, but functional?
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  #197  
Old August 3rd, 2004, 12:22 PM
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Default Re: Online D&D Gaming

Quote:
Originally posted by narf poit chez BOOM:
One of the things I've been wondering about with call of cthu-cthu-cthublah is, what if your character was completely insane, but functional?
I can't remember Cthulhu much but I saw an account recently saying every time you face a horror you make a sanity check, fail that and its off to the asylum and bye bye character. The same account had someone wanting to attack Cthulhu. It was pointed out that it was Cthulhu, he doesn't even have a hit point score. I havn't read much of the books. I believe I tried once and found it boring, but I love the catchphrases such as "That which man was not meant to know".
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  #198  
Old August 3rd, 2004, 04:27 PM
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Default Re: Online D&D Gaming

The rules in the Unearthed Arcana can be quickly summarized as:
Sanity points = Wisdom x 5
Sanity checks are made using percentile against Sanity Score. If you roll below your sanity you could even lose a couple points automatically, or if you miss, a large amount of points could be deducted (1d4, 1d6, etc). Insanity can occur if a large amounts of sanity checks fail over a short span of time (1-2 hours of game time).

In this current adventure, I can guess that some may lose a few points of sanity and a couple could get into the double digits in loss. Keep in mind that the scenes have to be gruesome, unusual, evil, and "mystical" for any of the characters to hit their sanity level. I.E. an elf who hates orcs may not think a beheaded orc is gruesome. However a fallen comrade who gets his limbs ripped off by an ogre could be another story ...

What this could do is help the over all campaign as your sanity can go up as you gain levels and during tranqual times. And it can go down depending upon the adventure routes the group takes.

I tend to like horror and gruesome details so we can give it a try and see what the group feels. Insanity doesn't mean a character is unfunctional, they just may have some "quirks" with demons spawning henchman out of crypts, etc.
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  #199  
Old August 3rd, 2004, 04:30 PM

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Default Re: Online D&D Gaming

Not that I dont trust you but I havnt established Rasorow enough to turn him over.

Lets just say that he heard of a sacred grove nearby and felt a calling.... Since he will be adding a cleric level probably next level it would be appropriate...
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  #200  
Old August 3rd, 2004, 04:31 PM
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Default Re: Online D&D Gaming

Why are we suddenly dealing with sanity???
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