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November 18th, 2012, 09:37 PM
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Corporal
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Join Date: Sep 2012
Posts: 81
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Woah, that was an amazing bike trip. Thanks for waiting, I really needed that
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November 19th, 2012, 07:52 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Welcome back!
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November 19th, 2012, 07:55 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
there has been a lot of PED talk in cycling lately sluagh. i hope your clean...
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November 24th, 2012, 06:53 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
gonna try to do my turn after work tonight, but might need a 24 hour extension.
sorry guys. you should thank hereward, though. if he didn't keep killing Ulmish units by the 100s, id never get a turn in!
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November 24th, 2012, 03:15 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
well, that sucks. it was a bad turn to stale.
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November 24th, 2012, 03:24 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
hmmm. that stale has soured me up. kitty, im not sure what your policy vis a vis extensions are, but to be honest, when a guy stales, it tends to remove his interest from the game.
like mine is removed from this one.
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November 24th, 2012, 03:31 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I am sorry you staled parone, and it must hurt when you asked for an extension, but as you can see your tactical situation did not suffer, I.e. I made no attacks etc. I know that it is still a harsh blow in terms of not having been able to do certain things, but you are still in a fairly good spot. I hope you do not leave the game, worthy opponent.
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November 24th, 2012, 05:13 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
It would be a good thing if the game administrator checked the board once a day... especially during holidays / weekends, when RL frequently gets in the way.
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November 24th, 2012, 10:37 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I try to, if you give me 24hrs warning I would get it since I check once a day, but if you get something like 1-12hrs I can't guarantee that I'd see it. You sent yours in 4hrs before the deadline at 9:30AM GMT+5, I was sleeping. If you gave me four hours warning that would mean that I have to check 6 even intervals a day to get that (not possible for anyone with day-time occupations or anyone who sleeps 8 hours). It's unfortunate that you staled but don't try to blame me when you gave me 4 hours worth of warning, and do you want a rollback?
Last edited by Minor Kitty; November 24th, 2012 at 10:52 PM..
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November 24th, 2012, 10:46 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
thanks kitty. but a roll back is likely to corrupt the game, as well as force everyone to redo their turn, which is no small inconvenience at this point.
this stale was really just awful timing. hereward and i have been fighting a tooth and nail conflict for the last 15-20 turns. i have more numbers/resources, and he has simply played smarter/better.
as such, it has resulted in an incredibly bloody, costly stalemate, but i have felt i was losing ground. i did, however, see one opportunity to turn the war around. i have spent the last 6 turns pouring everything into an attempt to take advantage of this opportunity-trying to move enough forces into position, borrowing assets from other players, making a desperate research push, and spending gems ruinously on conjurations/artifacts. the idea was to try and take our best shot before our window of opportunity closed.
anyway, i was attempting to do all this and launch the attack last turn, which was why i asked for the extension(normally, if i can't get a turn done, i just do a 5 minute blitz turn-which, by the way, is an awful idea). i tell you this not to *****, but so you know im not 'rage quiting' or just being a total wussy. staling last turn ruined about 6 turns of prep, and i honestly feel took away any real shot Ulm had at turning the war around.
im going to send in a turn file next turn, which will allow me to repay a few debts, then will go AI.
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