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  #1  
Old December 24th, 2015, 11:13 AM
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Beer Re: WinSP MBT: Das Reich

I am celebrating Christmas abroad this year with family and had, up until now, been unable to establish an internet connection.

After taking it upon myself - much to the dismay of the rest of the family - to unplug the router etc I now have an internet connection.

A general release of the mod will likely take place after the festivities. Maybe before the New Year. After one last internal dry run.

In the mean time I want to wish you all a very Merry Christmas!!!!
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Old January 23rd, 2016, 06:26 PM
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Default Re: WinSP MBT: Das Reich

Check your PM's chaps, I've sent you the pre-release.
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Old January 28th, 2016, 10:03 PM
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Default Re: WinSP MBT: Das Reich

Everything appears copacetic thus far. Any particular things you wanted to address for a 1.0 release?
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Old January 29th, 2016, 02:57 PM
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Default Re: WinSP MBT: Das Reich

Looking good
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SPMBT Roundel Objectives Mod
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Old January 29th, 2016, 07:06 PM
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Default Re: WinSP MBT: Das Reich

Quote:
Any particular things you wanted to address for a 1.0 release?
Yes, could you please test the different flag setups and see if the unit ID tags are all working properly.

Other than that, could you check if the larger Coys. are not missing any units off the end.

How are the sounds working out?

Are all the pictures present and correct?

I've made some scenarios that I will load up tomorrow. I won't release them with 1.0 but if you guys like, take a look at them. Have a play and tell me what you think.

Thanks,

Monty
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Old January 31st, 2016, 12:10 AM
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Default Re: WinSP MBT: Das Reich

WTr. K/A LeFH18 (unit 138 for OOB35) Crashes the game if you click on the information box. Likely some error in the formatting on the description.
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Old February 1st, 2016, 08:55 AM
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Thumbs up Re: WinSP MBT: Das Reich

Quote:
WTr. K/A LeFH18 (unit 138 for OOB35) Crashes the game if you click on the information box. Likely some error in the formatting on the description.
Taken care of! Thanks. This is exactly the sort of thing I want to avoid in the general release.
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Old February 2nd, 2016, 05:22 PM
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Default Re: WinSP MBT: Das Reich

I'll mirror DAS REICH when you do release it on my own website; to avoid the mod being "lost to the mists of time", like so many other mods.

I'm already mirroring CWC v0.8 at my SP page:

http://alternatewars.com/Games/SPanther/SPanthers.htm
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  #9  
Old February 4th, 2016, 02:56 PM

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Default Re: WinSP MBT: Das Reich

Bug report: The 7.62 MG-42 KMG (Found on the Puma and other such vehicles) makes a noise sounding like a laser rifle. This isn't game-breaking in the slightest, just a quite annoying sound bug.

The Vietnamese (North) RPG-2 also makes the same noise.

The SKDFZ-250/8 Na makes the same noise while moving.

As does the SKDFZ-250/9

As does the Vietcong hand grenades

Kundschafter are all kinds of messed up. They play bagpipes when marching and make that same laser noise.

Sounds need to be looked over, it seems.
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Old February 6th, 2016, 06:45 PM
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Default Re: WinSP MBT: Das Reich

Well that is odd! I'm looking into this now.

I don't have any bag-pipes in the mod sound files. So the problem does not appear to be on my end.

The strange "laser" noise is the "null" sound that plays in the unedited "sounds.ini" file. You need to replace everything - not just the .wav files - in your sound folder with the new sounds including the mod "sounds.ini" file.

I don't use mp3s so if you are using an mp3 version of "sounds.ini" you'll have to get rid of it for the mod.
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Last edited by RecruitMonty; February 6th, 2016 at 06:54 PM..
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