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  #191  
Old September 30th, 2008, 12:27 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

you got my mail right, my inbox can handle a lot.. just send everything
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  #192  
Old October 1st, 2008, 06:57 PM

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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm going to put a classical fantasy race (more than nation) in this mod. the nation might actually work as mod in the vanilla game too (though probably overpowered since Í'm trying to balance for this mod). I'm going to add some of my idea to make it fit in this setting and to get a bit of background and it will be sweet.

Can anyone guess what race it will be from these hints?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #193  
Old October 2nd, 2008, 04:52 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Space Elves or Halflings!
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  #194  
Old October 2nd, 2008, 04:39 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

you already added orcs, does that not count?
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  #195  
Old October 2nd, 2008, 05:59 PM

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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

no I'm thinking about another nation , though I admit the orcs would fit too.. but I mean the nation I make here will fit in dom 3 too (and these orcs don't since they have guns and spaceships . Space halfers or elves would probably also need guns and ships.. so it's not them either. PS usually these guys are not presented as a nation or a race as such... more as individuals

keep guessing
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  #196  
Old October 2nd, 2008, 06:02 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Dwarves?
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  #197  
Old October 2nd, 2008, 06:15 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Hmm would dwarves work without ships and guns?
Dwarves would be the first nation which would have guns
also dwarves (especially dwarves I might say) are often presented as a race, not as individuals

not even close
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #198  
Old October 2nd, 2008, 09:18 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Either dragons or horrors. I'm leaning toward the dragons. If so, there are some dragon nations around.
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  #199  
Old October 3rd, 2008, 06:06 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Or an angelic nation, angel, dragon or demon. Or vampires :P

Space werewolves! Beholders!
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  #200  
Old October 3rd, 2008, 08:53 AM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I found an old thread where Psientist has been providing sprite images from mods for a space game he once created. Maybe it is of some use.
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