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  #191  
Old July 9th, 2005, 04:02 PM
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Default Re: Carrier Battles Mod

Another little update:

Advanced Colony tech has been fixed, and is now close to what I originally intended.

Native races get the standard colony module from the start.
After research, native races get the "Advanced Colony Module", which is half price, smaller and has more cargo space built in.
After research, non-natives get a "Primitive Colony Module", which is bigger, more expensive and has less built-in space.
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  #192  
Old July 10th, 2005, 12:53 AM

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Default Re: Carrier Battles Mod

This is great mod great job SJ, just thought Id say that
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  #193  
Old July 11th, 2005, 02:37 AM
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Default Re: Carrier Battles Mod

Thanks, Colonel


And hey, Everybody!
The PBW Carrier Battles Newbie game is still open.

If you haven't played CBmod online yet, this is the perfect chance to try!
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  #194  
Old July 14th, 2005, 03:10 AM
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Default Re: Carrier Battles Mod

There is only one last spot available in the Carrier Battles Newbie game!
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  #195  
Old July 27th, 2005, 09:32 PM
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Default Re: Carrier Battles Mod

Golden Opportunity!

We have had a slot open up in the CarrierBattles #6 game due to real life issues.

The empire is solidly in *FIRST PLACE*, with the most ships, the most units, and an empire almost twice the size of the other players.
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  #196  
Old August 2nd, 2005, 06:52 PM
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Default Re: Carrier Battles Mod

Last chance to take over a 1st place empire!

Carrier Battles #6 on PBW!
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  #197  
Old August 2nd, 2005, 07:23 PM
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Default Re: Carrier Battles Mod

I m interested but never played the CB Mod - make it sense?
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  #198  
Old August 2nd, 2005, 07:45 PM
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Default Re: Carrier Battles Mod

There is a lot to learn; I made the mod basically from scratch.
Perhaps you could join the CBmod newbie game as well as taking over in CB#6...

As one of the old school players, I'd say if you read over the "important!readme.txt" file , use the simulator a lot, and email me with any questions, you should do just fine.
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  #199  
Old August 2nd, 2005, 07:56 PM
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Default Re: Carrier Battles Mod

Ok, I'm in ... but I ve get an error message while taking over the empire:

Error: 500
Location: /GamePlayer
Internal Servlet Error:

java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(Game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)



Any ideas?
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  #200  
Old August 2nd, 2005, 08:02 PM
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Default Re: Carrier Battles Mod

Use the "text" mode of PBW to join games. PBW was only coded for Internet Exploder bugs, so it has features that do not work well in standards-compliant browsers. The "graphics" mode tends to have more issues than the "text" mode. The problems are mostly involved with the functions that control players joining and leaving games.
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