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April 30th, 2003, 10:32 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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April 30th, 2003, 05:11 PM
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Corporal
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Join Date: Mar 2002
Location: Tacoma
Posts: 87
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Re: Space Empires IV: Data/Sound/Graphic
In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.
1051715452.zip
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A man never stands so tall as when stooping to help a small computer -Infocom
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May 1st, 2003, 02:22 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic
some additional formations...
1051748541.txt
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 1st, 2003, 10:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Space Empires IV: Data/Sound/Graphic
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 5th, 2003, 01:05 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Space Empires IV: Data/Sound/Graphic
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.
1052089468.zip
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 5th, 2003, 08:13 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Space Empires IV: Data/Sound/Graphic
New Race
This set contains NO AI files and is not named. Feel free to make it into what you want.
Link to View Race
[ May 05, 2003, 19:20: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 6th, 2003, 06:08 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Change is inevitable, how you handle change is controllable - J. Strong
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May 6th, 2003, 07:13 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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May 6th, 2003, 07:13 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Space Empires IV: Data/Sound/Graphic
Drushoka pac-man game.....
1043957662.zip
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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May 8th, 2003, 06:59 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic
Below is Version 1.1 of Taz's Cantina bar game.
TazBar11.zip
Changes in Version 1.1:
Food items will no longer 'run out'.
Food items should no longer 'stick' on bar.
Game action starts slightly slower, but will speed up during game.
Food items are generated slightly faster.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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