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  #191  
Old January 31st, 2007, 09:03 AM

calmon calmon is offline
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Default Re: Turn Rehost

patch 3.06 is out.

Current turn in 3.04 and after next host upgrade to 3.06?
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  #192  
Old January 31st, 2007, 09:06 AM
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Hadrian_II Hadrian_II is offline
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Default Re: Turn Rehost

i patched up to 3.06 so you might do it too.
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  #193  
Old February 1st, 2007, 05:19 PM
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Default Re: Turn Rehost

next turn will be delayed until i get enough turns in. (hope it does not take too long)
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  #194  
Old February 1st, 2007, 06:05 PM

calmon calmon is offline
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Default Re: Turn Rehost

maybe you could write something about nations which don't send a turn for a couple of time or are set to AI. Because there are no graphs its quite difficult to find out who is playing and who is not.
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  #195  
Old February 1st, 2007, 06:56 PM
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Default Re: Turn Rehost

The only Nation set to AI is Pythium.
Caelum and Mictlan both had announced that they are beaten, but are still in the game.
Abysia is stalling for 20 Turns now (i forgot to set a master password, and the player did not answer to me) but i will anhillate him in 4 turns.
Ulm and Atlantis are stalling sometimes, but mostly playing.

All otheres are playing regularly (but on this turn i just have 9 turns out of 15 and this is to slow).

Missing for the next turn are:
Abysia, Mictlan, Pangea, Bandar Log, Atlantis and Rlyeh
Bandar Log announced, that he wants to play his other games before this and so has to wait with his turn on this one cause the other games are not patched. (somehow it sounds like he wants this game to wait until every other game he is in has patched to 3.06 :/)
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  #196  
Old February 2nd, 2007, 05:03 AM
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Default Re: Turn Rehost

@Bandar Log: Did your email change, i get errors?

I attached your turn to this post
Attached Files
File Type: zip 492921-mid_bandarlog.trn.zip (39.7 KB, 67 views)
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  #197  
Old February 2nd, 2007, 07:12 AM
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Default Re: Turn Rehost

The aquatic forces of T'ien Ch'i delivered a fearsome blow to R'lyeh this turn, slaying over two hundred sea creatures and fifty illithids, including the R'lyeh prophet. A pity that this victory was tainted by R'lyeh having a stale turn...

Meanwhile, Shinyuyama strongly resisted an Ulmish assault on their home fortress, using powerful magic that inflicted terrible casualties.
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  #198  
Old February 2nd, 2007, 09:50 AM

calmon calmon is offline
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Default Re: Turn Rehost

From the main thread:

MA Man Spell "Summon Black Dogs" is missing a description, and it summons 20 Baghests instead of Black Dogs, which is a big problem.

MA Man Spell "Summon Baghests" summons 9 Black Dogs instead of Baghests (spell description would be fine if it actually summonned Baghests, but it doesn't, so it's wrong). Not that big of a deal, compared to the above.



Man player shouldn't use the spell "summon black dogs" in our game. It seems real bugged.
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  #199  
Old February 2nd, 2007, 10:34 AM
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Default Re: Turn Rehost

Quote:
Hadrian_II said:
@Bandar Log: Did your email change, i get errors?

I attached your turn to this post
My email has not changed, but it craps out sometimes, thanks for posting the turn here.

You did receive my post-patch turn, correct?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #200  
Old February 2nd, 2007, 01:40 PM
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Default Re: Turn Rehost

Quote:
calmon said:
Man player shouldn't use the spell "summon black dogs" in our game. It seems real bugged.
doh, i would actually be able to spam it

Quote:
Reverend Zombie said:
You did receive my post-patch turn, correct?

Yes i did, why did you get a stale turn???
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