.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #191  
Old September 14th, 2006, 04:01 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Official SE5 release date announced

I've been wondering; is there, or will it be possible to mod in, optional weapon properties in the design window, ala MoO2&3? I.e., you first research the weapon, then additions to the weapon; miniaturization, continues fire(improved accuracy), weapon improvement, etc. In the design window you can enable the ones you want for an increase in cost, increase/decrease in tonnage used by the weapon, range, damage, etc. Same goes for missiles and such( i.e missile shield). I thought it a pretty neat option in the MoO games, unfortunately lacking in SE except for the limited 'mount' feature.
Reply With Quote
  #192  
Old September 14th, 2006, 04:30 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Official SE5 release date announced

To be fair, all these items were possible in SE:IV with its "limited" mount system to the point where they could be applied on individual weapons or vehicles.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #193  
Old September 14th, 2006, 04:47 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: Official SE5 release date announced

I think these can be represented by different pictures, but a single pic, just magnified, can suffice.
__________________
Caduceus
Reply With Quote
  #194  
Old September 14th, 2006, 05:18 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Official SE5 release date announced

As far as I know, weapon values are the result of formulas in SEV.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #195  
Old September 14th, 2006, 05:18 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Official SE5 release date announced

Yeah, speaking of mounts - a while back someone said that mounts can change a lot more about a component than they could in SE4. Would it be possible for you to go into a bit more detail? I'm itching to make mounts that change the target type of a weapon (like the Heavy and PD mounts in MOO2 - heavy weapons couldn't target fighters and PD weapons could target missiles automatically), or mounts that change the move points generated by an engine (Massive Mount C-T Engines anyone? ), or a plethora of other options... I already know that mounts can be levelled, by looking at some of the latest screens (ooh, level 100 Heavy Mount... wonder how powerful THAT is? ) Is it possible to make mounts that affect seekers properly? How about applying multiple mounts to a component, with boolean restrictions (You can have a Heavy Continuous-Fire Laser Beam in MOO2, but not a Heavy Point-Defense Laser Beam!)???
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #196  
Old September 14th, 2006, 05:35 PM

Major_SNAFU Major_SNAFU is offline
Private
 
Join Date: Aug 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Major_SNAFU is on a distinguished road
Default Re: Official SE5 release date announced

Current relase date is October 16, according to the print out I was given at the EB store. I plunked down my reservation $ because they were not planning on carrying it at the store closest to me.

I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
Reply With Quote
  #197  
Old September 14th, 2006, 07:33 PM

MrSnuggleBunny MrSnuggleBunny is offline
Private
 
Join Date: May 2005
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
MrSnuggleBunny is on a distinguished road
Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
Current relase date is October 16, according to the print out I was given at the EB store. I plunked down my reservation $ because they were not planning on carrying it at the store closest to me.

I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
dagummit! Beat me to it.

Local Gamestop has it hittin' their locale 10/18.
Reply With Quote
  #198  
Old September 14th, 2006, 08:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
If PCs are the first to incorporate VR Gloves and VR Headsets into the games then the gamers will come rushing back. Unfortunately if the console games are first the PC will suffer even more.
__________________
There can be only one.
Reply With Quote
  #199  
Old September 14th, 2006, 09:46 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
Artaud is on a distinguished road
Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
Me too. Shelf space for PC games has shrunk steadily over the last few years. Most stores only stock "big" titles. I see entire rows of one particular shooter (a genre I'm getting sick of).
__________________
-- Tony
Reply With Quote
  #200  
Old September 15th, 2006, 02:11 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Official SE5 release date announced

Long-term is harder than short-term.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.