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  #191  
Old February 8th, 2008, 03:45 PM

llamabeast llamabeast is offline
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Default Re: A call for aid!

Okay, sorry Jazzepi. It's a bad time for me to try to sort it out, as I have a very rushed day. I'm not rushed tomorrow though, so I'll take another look in the morning and see if I have any ideas.

Everyone else - please say if your turn has gone funny too.
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  #192  
Old February 8th, 2008, 05:35 PM
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Default Re: A call for aid!

I think something must have happened when I tried to send me turn in. I don't know. I thought I sent it in much earlier than before the servers are down.

I don't expect everyone to back up a turn because I had one really bad stale D: Especially since everyone else apparently did not.

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  #193  
Old February 8th, 2008, 10:32 PM

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Default Re: A call for aid!

I think we should roll back if it was an important turn for you Jazzepi. I'm confident we can fix it.

However, I will do it in the morning. I'm beginning to learn my lesson to never, ever do anything to the server when I am tired or drunk, or it all goes far more wrong than seems reasonable.
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  #194  
Old February 9th, 2008, 04:27 AM
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Default Re: A call for aid!

Is it possible to do this?

-Keep everyone else's turn that they submitted for the turn 41.
-Allow me to resubmit a proper turn for turn 41.
-Once I have my turn in for turn 41, rehost it with my orders in.

That way nothing would change except for the fact that I'd be able to actually give my orders, and people wouldn't be able to change their plan of action based on what happened last turn. The only things I did last turn were forge items, build some structures, and move my armies around. I didn't react to any incoming stimulus. I would also be willing to submit my turn to a trusted 3rd party for them to review so that they can see that I'm telling the truth.

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  #195  
Old February 9th, 2008, 07:21 AM

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Default Re: A call for aid!

Okay, I have done exactly that. Jazzepi, I got it to resend your turn for you. Just in case of any other inexplicable mixups, make sure to play again with that turn. The server will host once it receives your turn.

Everyone else, just do nothing until Jazzepi has played. Apologies again.
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  #196  
Old February 9th, 2008, 11:38 AM
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Default Re: A call for aid!

Llamabeast - before it hosts, can you check manually that no-one else has tried to send in the next turn, or if that if they had, it uses the turn file with a different # that they sent previously instead?

I anticipate confusion otherwise.
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  #197  
Old February 9th, 2008, 12:59 PM

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Default Re: A call for aid!

i am confused already
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  #198  
Old February 9th, 2008, 01:25 PM

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Default Re: A call for aid!

Good thinking Dr.P., but no-one had sent in turn 42, and it now thinks it's turn 41 so won't accept any turn 42s. You're right that mayhem would have resulted.
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  #199  
Old February 9th, 2008, 02:30 PM

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Default Re: A call for aid!

Incidentally, I should have said - please can no-one but Jazzepi send in new 2h files? In fact I will make sure to use the files received before so that everything will happen the same apart from Jazzepi's moves working correctly.
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  #200  
Old February 9th, 2008, 02:36 PM
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Default Re: A call for aid!

Alright, sent mine in. Thanks for working with me guys.

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