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July 9th, 2005, 04:02 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Another little update:
Advanced Colony tech has been fixed, and is now close to what I originally intended.
Native races get the standard colony module from the start.
After research, native races get the "Advanced Colony Module", which is half price, smaller and has more cargo space built in.
After research, non-natives get a "Primitive Colony Module", which is bigger, more expensive and has less built-in space.
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July 10th, 2005, 12:53 AM
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Sergeant
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Join Date: Jun 2004
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Re: Carrier Battles Mod
This is great mod great job SJ, just thought Id say that
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July 11th, 2005, 02:37 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Thanks, Colonel
And hey, Everybody!
The PBW Carrier Battles Newbie game is still open.
If you haven't played CBmod online yet, this is the perfect chance to try!
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July 14th, 2005, 03:10 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
There is only one last spot available in the Carrier Battles Newbie game!
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July 27th, 2005, 09:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Golden Opportunity!
We have had a slot open up in the CarrierBattles #6 game due to real life issues.
The empire is solidly in *FIRST PLACE*, with the most ships, the most units, and an empire almost twice the size of the other players.
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August 2nd, 2005, 06:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Last chance to take over a 1st place empire!
Carrier Battles #6 on PBW!
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August 2nd, 2005, 07:23 PM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: Carrier Battles Mod
I m interested but never played the CB Mod - make it sense?
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Greetings
Seik
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Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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August 2nd, 2005, 07:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
There is a lot to learn; I made the mod basically from scratch.
Perhaps you could join the CBmod newbie game as well as taking over in CB#6...
As one of the old school players, I'd say if you read over the "important!readme.txt" file , use the simulator a lot, and email me with any questions, you should do just fine.
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August 2nd, 2005, 07:56 PM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: Carrier Battles Mod
Ok, I'm in ... but I ve get an error message while taking over the empire:
Error: 500
Location: /GamePlayer
Internal Servlet Error:
java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(Game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)
Any ideas?
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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August 2nd, 2005, 08:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Carrier Battles Mod
Use the "text" mode of PBW to join games. PBW was only coded for Internet Exploder bugs, so it has features that do not work well in standards-compliant browsers. The "graphics" mode tends to have more issues than the "text" mode. The problems are mostly involved with the functions that control players joining and leaving games.
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