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  #191  
Old May 19th, 2009, 09:40 AM
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Default Re: Wild Red - MA game (in progress)

adding 12 hrs as no turn from Man or Atlantis. It could be that P3D has determined that Atlantis is un-savable; Jazzepi is most likely still dealing w/ his conference duties.
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  #192  
Old May 19th, 2009, 10:14 AM

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Default Re: Wild Red - MA game (in progress)

I could submit a few turns, but Atlantis does not have a single Nature mage by turn 53, and site searching done only by VoT.
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  #193  
Old May 19th, 2009, 10:25 AM
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Default Re: Wild Red - MA game (in progress)

well, it's up to you. I guess I was hoping that Atlantis was in an ok situation, and the prospect of taking out the seas might be enticing.
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  #194  
Old May 19th, 2009, 10:47 AM

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Default Re: Wild Red - MA game (in progress)

he also lost about 20 Kings and a kitted elemental queen very quickly attacking abysia, possibly not an optimal landfall target for an aquatic race
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  #195  
Old May 19th, 2009, 04:17 PM

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Default Re: Wild Red - MA game (in progress)

So there's where all the gems went.
Will set it to AI.
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  #196  
Old May 19th, 2009, 07:45 PM
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Default Re: Wild Red - MA game (in progress)

I'd just like to take a moment to thank Man for bringing back the gear and most especially the Precious ... it was difficult being apart from it all this time!
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  #197  
Old May 19th, 2009, 09:27 PM
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Default Re: Wild Red - MA game (in progress)

thanks P3D for giving it a look over. I didn't know it was in such a sorry shape.
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  #198  
Old May 20th, 2009, 03:08 PM
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Default Re: Wild Red - MA game (in progress)

Quote:
Originally Posted by archaeolept View Post
sure, that won't be a problem. i'll delay it a couple days, and that should give you the time you need.

edit: we could also consider going to 3 day turns reasonably soon if people are so inclined.
I have to say "uncle" and vote to go to 3 days turns.
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  #199  
Old May 20th, 2009, 03:10 PM
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Default Re: Wild Red - MA game (in progress)

i was just thinking the same. 3 days would be nice.
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  #200  
Old May 20th, 2009, 03:47 PM
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Default Re: Wild Red - MA game (in progress)

ok, as we're all (i think) in complex wars, i'll move it over to 3 days - adding 24 hrs now, will change to 3 come next turn.
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