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October 20th, 2010, 10:25 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I'm making hammers. Only my pretender can make them. So I'll still ask 15 egems a pop.
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October 20th, 2010, 11:40 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I'm also capable of making hammers.
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October 20th, 2010, 02:23 PM
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Private
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Join Date: Sep 2010
Posts: 37
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Teh Learning Channel
"Let's Learn about water magic with our hydromancers! Lets give one of them a chance to speak!"
"So, umm, as you know, hydromancy in C'tis is pretty new, as it had been previously banned. However, now we have been given blessing by our beloved mr. Sphinx, and are making great leaps forward in the research of Hydromancy.
We had this problem of, well, holding the water gems. Due to their property of producing water all the time, they made the floors wet, or if carried, the clothes. It was infact the reason why the water magic was banned, the mages carrying the gems always looked like they had peed in their pants, and that reduced morale of our forces. But we have now solved this problem. We use buckets.
As you know, anything that can hold over 5 liters of water is a bucket and bucket can also hold other buckets. As buckets are used to hold water, and also other buckets, and water gems are used to hold water, water gems are buckets. Well, ctually, technically if they hold under 5 liters of water, they are cans, but most of them are ancient and have produced far more than that. Anyways, we only use bucket-grade gems, and while not all the synthetic water gems might be buckets, they produce water at constant rate, so eventually they'll mature into buckets.
But, as the water gems are buckets, and buckets are used to hold other buckets, water gems are carried in buckets. This is not everything though! As water gems are buckets, buckets are also water gems. Mathematic formula for that would be:
Water Gems = Buckets <=> Buckets = Water Gems
For those who do not understand the practical usage for such find, let me explain. Our mages can carry buckets full of water gems into battle in compact form, as they can also use the bucket, being a water gems, for their magics after they have used all the gems in the bucket! The testing hasn't begun yet, but our mages think this will give us an edge on the battlefield."
"This find is potentially so revolutionary that Hycromancy will actually be known as Bucketmancy!", another of them adds.
"Thanks to the Hydromancers' Guild for today's episode of Let's Learn! We have truly been enlighetend about the mysteries of bucketmancy!"
There are still some problems with usage of buckets, most notably tapping into water gem inside a bucket while casting acid rain deals serious damage to the bucket. Also, there seems to be a bloodthirsty seal on the loose, attacking anyone holding a teal bucket. But these issues are being taken care off! If you have any questions about today's show, please send a message in a bottle to message box 347 at 33101 Tampere.
Inspired by my talk with Executor about certain "math problem" involving buckets, hidden variables, protecting ma buckets, and other amusing things making probably about as much sense as this Let's Learn!
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The Following User Says Thank You to Pjoo For This Useful Post:
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October 21st, 2010, 07:30 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Here is something I wrote a couple of weeks ago when I invaded the cap of Caelum.
"Finally", Hulvid thought as his troops breached through the great wall surrounding the mountain city. "Start the construction of a gate. The bird-men might not need doors, but we do!" Hulvid shouted at his men, as he cautiously guided the remaining troops into the walled city. It all was eerily silent. Walking through the silent, once magnificent city, he started to remember.
It had all looked so very easy at the start. He could still remember the speeches Borme gave. "The winged bird-men are weak!", Borme, would should at the gathered troops "And the prosperous lands of their mountains are our birthright! Loki will oversee and protect us. With his guidance, no weapon can harm us!". At first he was right, the bird-men put up a valiant fight, but it was useless. Their bloodied and broken bodies littered the fields. And Hulvids and his troops where in high spirits, they would be home before winter! How wrong we where. How naive.
It all changed. The winged troops where replaced by mammoths, accursed mammoths. And the ineffective bows made way for destructive lightning. And easy victory changed into bitter struggle. Even now, after a long siege Hulvid dreams where troubled by the screaming face of Borme. Screaming for Loki's protection as the mammoths crushed him into a bloody pulp. While lightning rained down from the heavens, blowing giants to bits. Eventually the mammoths where defeated, and the lightning stopped. But at a high cost. Of the large initial invasion force only Hulvid remained. All his friends, dead. Not even enough of them left to properly perform the burial rites.
A shout from his scouts brought Hulvid's mind back to the gloomy city. They had found it! The fabled heart. The citadel of the frozen Crystal! It was magnificent. A true testament to the majesty of the Caelum people. The once proud people. Now all gone. During the siege there had always been the presence of the birdmen, flying around their capital. Harrying the attackers. But since this morning, they where all gone. Like they where swallowed by the sky itself. Hulvid didn't like it.
There was much he didn't like. The sudden disappearance of the Caelum people. The new humans already colonizing the fields around the mountain city. Them taking over Ravens Vale, a small town next to the imposing gateless walls of the enormous mountain city. Ravens vale, once the homes of the exiled wingless Caelum people, now the home of lowly humans. Bah! Humans, even vaetti had more uses. And the goblins also tasted a lot better.
He also didn't like the new priest his leaders had send them. While Borme was certainly a raving madman, his replacement was worse. There was just something wrong about the Skratti priest. The way he walked, the way he talked, the way he looked at the human settlers. The way he always seemed way to interested in female humans. To interested.
His troops had just discovered the seat of Caelum power. The fabled ice flower gardens. It was magnificent, almost as great as the iron forest back home. Almost. While walking through the silent but beautiful garden he wondered. Was Jotunheim going the correct way? Why was he given this strange axe to replace his sword. Why did his thoughts dwell more and more on violence? Could the axe... ? No! And why an axe, why not a simple rat tails whip, that would have stopped the Mammoths. Saved his friends. Hulvid doubted the Skrattir or the Gygjas even cared. And even the beauty of the frozen crystal gardens could not remove Hulvids unease.
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The Following User Says Thank You to Soyweiser For This Useful Post:
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October 21st, 2010, 09:46 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Damn, Marignon staled. That means I take a bunch of his provs unopposed.
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October 21st, 2010, 01:29 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Crap. CRAP! The turn ended like a full day before I thought it was going to. That was an IMMENSELY important turn. Like, to the point it might be impossible to recover from. About a third of my army either died without support or is now trapped without being able to meet up with the rest, and my research plan is utterly ruined. I'm so pissed off at myself right now.
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October 21st, 2010, 03:17 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
That sucks. Losing track of the hosting time, etc., happens to almost everyone at some point but when it happens when the two main powers in the game are fighting it out it's really unfortunate.
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October 21st, 2010, 03:26 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by Soyweiser
Here is something I wrote a couple of weeks ago when I invaded the cap of Caelum.
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Soyweiser, thanks for the post. As a spectator I'm enjoying the in-character comments from you and Pjoo.
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October 21st, 2010, 08:30 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Normally, I'm not in favor of rollbacks. However, if this was a particularly important turn in the conflict between the two dominant powers in the game, I'd say we give some serious consideration to the idea. How Jotunheim and Marignon are doing are important to more than just the two of them.
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October 21st, 2010, 09:51 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I'm certainly not about to demand that everyone else in the game be forced to redo a turn (or two) just because I'm a moron. Not to mention the fact that I now have knowledge of what Jotunheim did that turn and could try to counter it if I were given the chance.
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