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  #191  
Old February 14th, 2012, 03:44 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

RUMORS SPREAD like wide fire through out the land of a giant nation forged by the C'tis, one big enough to swallow many nations. Only the nation of the T'ien Chi'i seem to be able to keep pace with them. On the other, Man seems to be pursuing a policy of isolation.

Despite the awake God, the message of the C'tis doesn't as far as other, perhaps the godling isn't to that strong in its domain.

It is during these weeks that nations are starting to reach out, and borders are being established. No one nation wishes to strike the first blow it seems.

The people proclaim that the Abysia are the wisest nation, knowing more about magic than any others.

Where are these rumors coming from, and what do they mean? The leaders of the many nations must sort truth from fiction.
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  #192  
Old February 14th, 2012, 06:21 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Just like to note the awesome turn rate, great job everyone.
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  #193  
Old February 15th, 2012, 01:41 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

I agree. Hope we can keep the pace.
Btw, i think Man is inactive.
I got a weird gift this turn.
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  #194  
Old February 15th, 2012, 02:56 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
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  #195  
Old February 16th, 2012, 12:18 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

What's up!
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  #196  
Old February 16th, 2012, 12:22 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Whats the weird Gift?
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  #197  
Old February 16th, 2012, 12:53 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
He's been submitting turns since the weekend trouble with the server, but not expanding. It's kind of weird.
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  #198  
Old February 16th, 2012, 02:17 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Sorry to ruin such a great pace but could I possibly get an extension on the next turn? This one's in but I won't be able to send a turn in until saturday evening llamatime.(48 hours from now)
I'd ask for a 36 hour extension just to be sure since turns are getting in rather fast.

EDIT: Scratch that, 24 hour is more than enough.
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  #199  
Old February 16th, 2012, 02:55 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

np with me.
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  #200  
Old February 16th, 2012, 03:33 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary
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