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  #191  
Old March 21st, 2003, 12:44 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
snip...
The United Flora won at the turn 200.
Have expected a more balanced game, but with "low bonus" the United Flora looks unstoppable!
Hehe, I wouldn't bet on this . Once they encounter your new race, they will have no chance in the organic vs. crystalline matchup.

edit: oh and btw.. in reply to your email a while back (can't access that right now): I am honored and of course you have permission to use any of the AI stuff that I did for the UF. glad you like them

[ March 20, 2003, 22:48: Message edited by: Rollo ]
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  #192  
Old March 21st, 2003, 02:24 AM
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Default Re: AI DEATH MATCH 2

Space Vikings vs Namovans.

The Space Vikings got a deserved victory against the Namovans. They won before the turn 340.

Here the link: Vikings_vs_Namovans_C1.zip
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  #193  
Old March 21st, 2003, 02:30 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rollo:
Great work on this contest MB . I am sure a lot of valuable data is produced that way. Hopefully I can find the time and review some games, once I get my new system running.
I'm glad to see you back, and hope you will have running soon the system again... Just remember to me the Last time when I lost everything in my HD, but at least you was able to rescue your info, I needed to use a backup done 3 month before the crash (my fault, I know).

And yes, I think you could find some interesting data. For example, I don't know if you already knew the problem described by Rexxx, about the ship designes.

Quote:
Originally posted by Rollo:
I am not much up to date with this colony bug. Is that the same thing that occured somtimes with SE4 v1.49, but was hard to track down? I don't know if you recall this, but we talked about this quite some time ago, when I was developing the Vikings. Hopefully these games can give the data to track this bug down.
Hugh, honestly I can't recall. Can remember that in the past we discovered that the AI could reach the max number of colony ships, all of them Colony Rock for example, and then the AI unable to colonize the available Ice/Gas planets.

This is something different: check the game between the Aquilaeian and Gron. During near of 100 turns, the Aquilaeian only built Ice colonies. Although the Aquilaeian sent to die lots of colony ships, always the new colony ship constructed were Ice colony ships...

[ March 21, 2003, 00:36: Message edited by: Master Belisarius ]
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  #194  
Old March 21st, 2003, 02:35 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rollo:
Hehe, I wouldn't bet on this . Once they encounter your new race, they will have no chance in the organic vs. crystalline matchup.
I wouldn't bet the Tessellate would win... the UF expand very fast, and the Tessellate running in the contest is a beta Version (I did several tweaks, and still feel they need to be adjusted).

Quote:
Originally posted by Rollo:

edit: oh and btw.. in reply to your email a while back (can't access that right now): I am honored and of course you have permission to use any of the AI stuff that I did for the UF. glad you like them
Thanks, thanks Rollo!
Always considered the UF one of the best (probably the best AI), not only for the challenge... your ideas were very original.
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  #195  
Old March 22nd, 2003, 10:19 PM
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Default Re: AI DEATH MATCH 2

I'm back...

Pyrochette vs EEE.

Another long game. I'm starting to consider exclude the Pyrochette from the rest of the contest! Yea, near to 24 hours playing...

The Pyrochette defeated the EEE by points at the Turn 500. They started with problems to colonize their available planets, and the EEE invaded some Pyrochette's systems, but slowly the Pyrochette changed the course of the game, and finished at the offensive.

Here the link: Pyrochette_vs_EEE_C2.zip
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  #196  
Old March 23rd, 2003, 09:54 PM
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Default Re: AI DEATH MATCH 2

United Flora vs CueCappa.

The United Flora defeated the CueCappa at the turn 310.
They had a few problems in the early game, but after some turns, they invaded the CueCappa's systems and reached a deserved victory.

Here the link: UFlora_vs_CueCappa_C4.zip
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  #197  
Old March 24th, 2003, 02:28 AM
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Default Re: AI DEATH MATCH 2

Fazrah vs Aquilaeian.

The Aquilaeian won by points at the turn 500.
During the first part of the game, the Fazrah performed very well and had the initiative attacking Rove, and in fact, when I was going to sleep believed they would win.
But no, at the end the Aquilaeian resisted and got the AAr system from the Fazrah.

Here the link: Fazrah_vs_Aquilaeian_C3.zip
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  #198  
Old March 24th, 2003, 04:04 PM
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Default Re: AI DEATH MATCH 2

Tessellate vs Gron.

2 Combo races (Cristalline-Religious vs Temporal-Religious).
The Tessellate had the usual problems (just build Ice Colony ships during many time), but anyway they attacked the external Gron's system early on the game, then, the Gron had problems to expand too.
The Tessellate won at the turn 300.

Here the link: Tessellate_vs_Gron_C5.zip
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  #199  
Old March 24th, 2003, 04:18 PM
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Default Re: AI DEATH MATCH 2

Toron vs Narn Regime.

Both races signed a Military Alliance, and continued with this treaty until the end of the game... The Narn won by points at the turn 500.

Here the link: Toron_vs_Narn_C6.zip
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  #200  
Old March 24th, 2003, 04:31 PM
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Default Re: AI DEATH MATCH 2

Vikings vs Khrel.

The Khrel reached a deserved victory at the turn 250. The Vikings had the usual problems starting in the up-side... but anyway, they were unable to stop the Khrel fleets.

Here the link: Vikings_vs_Khrel_C1.zip
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