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  #1991  
Old February 10th, 2005, 02:25 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

MightyPenguin, I like you idea about ground combat. What could also be cool is that by clicking and selecting on a colony, it could unfold into a map where you can play out ground combat.
Also an idea for ground combat, is that depending on the characteristics of a world, it can affect where facilities can be built, how the world looks like(eg. world is 70% water and 30% land, so there must be parts of the world that are not connected, so you may need dropships to transport from one continent to another; also if the world is forested, there will be trees that can hinder troop movement depending on density, or icy world which makes it slippery for movment; you get the idea).
So please let there be a great ground combat. It would add a lot to the game.
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  #1992  
Old February 10th, 2005, 03:31 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I've always thought that plagues never happened often enough and they weren't very complex. Simply 'outbreak on planet x', send medical ship to planet 'plague cured', the end. Plagues go down for the count wwwaaayyy to easy.

Here's an idea: 2 different types of pathogens, say plagues and viruses, just to add some diversity. Next they all have different levels, so level 20 plague/virus is much deadlier than level 5 plague/virus. There'll be a 'death'(can't think of the right word at the moment) factor which indicate what number or what % of population dies. Also, an evolution factor, depending on the level, the plague/virus mutates at different rates. So at level 1, mutation factor could be every 5.0 years (very easy to kill), but if left untreated after 5 years, it would mutate into level 2 and its 'death' factor and mutation factor also change to make it slightly more deadly. Of course, the game wouldn't start off given you a level 20 plague with a 'death' factor of 0.15 and mutation factor of 0.5 years.
In turn, this means that medical technology would also have to change. Different types of facilities to find cures at different rates(this could be stackable to get bonus antibiotic/antiviral shots.) So there can be an element of urgency where you have to discover a cure for a certain level plague/virus before it mutates or the vaccine you discover is useless and you have to keep on studying to catch up. That's why it will be good to stack the abilities of the facilites.

You see, reading a Biology textbook has more uses than just for academic knowledge.
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  #1993  
Old February 10th, 2005, 06:10 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Weapons that can only target certain ship sizes. In Capship, I've created several anti-capship weapons - meant as fire-support against capital warships, but there's no reason why you wouldn't simply use them on an Attack Scout to destroy it in one shot.
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  #1994  
Old February 10th, 2005, 09:23 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

note : smallest capship (capital warship) in Capship is 4500kT. Attack Scouts are 200kT
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  #1995  
Old February 10th, 2005, 09:24 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Plagues and viruses? Plagues, viruses, bacteria, environmental medical conditions (i.e. frostbite and such), chemical waste accidents, spaceborne diseases, etc. etc. etc.
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  #1996  
Old February 10th, 2005, 03:51 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Btw, one question: it's been said that the max poly limit for ships is 1500. But is it possible to create a ship with more polys and have the game load it, at the cost of tactical combat FPS?
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  #1997  
Old February 10th, 2005, 06:02 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

That usually holds true for other games so I'd say it's a definite maybe.
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  #1998  
Old February 10th, 2005, 06:25 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Ok, thnx I've never made any shipsets and don't plan to make any soon, not only because of my massive lack of design software (the program that approaches it the best on my PC is Paint) but simply because I do not have enough inspiration (yet). Just wondering. In another thread, someone (I think it was AT) said he'd been working on a ship (Battlecruiser of some race or other, I think) and that the poly count was waaay off. Another person said he'd been working on a Terran battlecruiser and it had 150,000 polys and still it wasn't finished. I just hope that these huge (in poly count) ships will still be able to be used by SEV.

So AT, you could start making Star Trek shipsets in earnest! (Not that the ones in existance now aren't relevant, I just mean that you can make full-3D ST ships... can't wait to see a Jraenar dreadnought face off against an Excelsior or Sovereign class starship and see them flying around each other, admiring them from EVERY angle... (the admiring mainly goes for the Excelsior or Sovereign, but what the heck.))
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  #1999  
Old February 10th, 2005, 06:53 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
StrategiaInUltima said:
Btw, one question: it's been said that the max poly limit for ships is 1500. But is it possible to create a ship with more polys and have the game load it, at the cost of tactical combat FPS?
So is the number low by comparison of other games...like for example SFC 1, 2, 2:OP?

Kana
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  #2000  
Old February 10th, 2005, 07:14 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Here's some examples:
UT 2003 - 3000
HL2 - 7500
ST: Armada 2 - 1000

As you can see, the more modern games push more polies. So the answer is yes, the limit is a little low.
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