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  #2011  
Old May 27th, 2006, 10:38 AM
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Default Re: OT: Narf has gone looney and wants to GM.

And you keep giving us scrolls of true reincarnation when I die.
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  #2012  
Old June 2nd, 2006, 12:12 PM
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Default Re: OT: Narf has gone looney and wants to GM.

There's another session the third, which would be tomorrow, correct?

*stares at douglas, curious as to how much HE has.*
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  #2013  
Old June 2nd, 2006, 09:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yep.

Probably a might more, as he tends to Craft most of what he wears, which alters things a might.
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  #2014  
Old June 2nd, 2006, 11:34 PM
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Default Re: OT: Narf has gone looney and wants to GM.

*makes plans to start a profitable buisness, then*
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  #2015  
Old June 3rd, 2006, 01:30 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Wealth vs. Money.....

Making a magic item costs one half the item's market price in materials (gold pieces) and 1/25th the market price in XP. You can generally sell items for half their market value. So, you make a +6 Cloak of Charisma, spend 18,000 gp and 1,440 xp, then sell the market value 36,000 gp cloak for 18,000 gp.... a net loss of 1,440 xp, 0 gp, and 36 days of your time. You don't make a profit in that manner (castings of Wish, on the other hand, can net the caster quite a lot, at a hefty XP cost).

A character that Crafts magic goods, however, has a higher wealth rating than the character might otherwise have. That 10,000 gp of junk nets you 5,000 gp. You could spend that 5,000 gp on a +2 Bracers of armor and a +1 cloak of resistance, or you could craft that 5,000 gp (and 400 xp) into +2 Bracers of Armor (4,000 gp market) and a +2 Cloak of Resistance (4,000 gp market) and have enough left over for a +1 Ring of Protection (2,000 gp market). 10,000 gp of junk and 400 xp = 10,000 gp of crafted useful items of the crafter's selection, or 10,000 gp of junk = 5,000 gp of purchased useful items of the purchaser's selection. Of course, Crafting costs XP, which slows level advancement a might....
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  #2016  
Old June 3rd, 2006, 06:49 AM
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Default Re: OT: Narf has gone looney and wants to GM.

I'll be able to come but I'll have to leave early - about 2:45 PST? Somewhere thereabouts. Deadweek next week... eck. Papers and assignments, ah
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  #2017  
Old June 3rd, 2006, 01:31 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Server online.

Random? Do I need one? It's been like, two weeks....
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  #2018  
Old June 3rd, 2006, 01:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Oh yeah, vote goes to Kaylin.
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  #2019  
Old June 3rd, 2006, 02:52 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Prices in parentheses are for items I crafted and take that discount into account.

+1 Holy Composite Longbow 8600
Mithril Chain Shirt 1100
+1 Animated Heavy Steel Shield 9000
Amulet of Natural Armor +2 8000
Dusty Rose Prism Ioun Stone 5000
Monk's Belt 13000
Ring of Protection +3 18000
Cloak of Charisma +6 and Resistance +5 73500 (36750)
Greater Bracers of Archery 25000 (15000)
Headband of Wisdom +6 36000 (18000)
Gloves of Dexterity +6 36000 (18000)
Handy Haversack 2000
Ring of Protection +2 8000
Shirt of Health +6 36000 (18000)
Belt of Giant Strength +4 16000 (8000)
Ring of Evasion and Sustenance 28750
Necklace of Adaptation 9000
Bead of Karma 20000 (10000)
Orange Prism Ioun Stone 30000 (15000)
Ring of Freedom of Movement 40000
Boots of Speed 12000
Efficient Quiver of Endless Arrows 11700
Goggles of See Invisibility and Darkvision 30000

Total: 476650 (342900)
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  #2020  
Old June 3rd, 2006, 11:49 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hmm. One character about at wealth-by-level guidelines.

Server Closed. Jason talked out of his madness. One Despot talked into peace.

Otherwise, no combat of any significant duration.

Plot.... yeah, 5,000 xp each.

Votes:
Kaylin: 1
Eldon: 1

Hmm.... probably time to upgrade the reward a might.... 1,000 bonus XP each to Kaylin and Eldon.

Who roleplayed best this session?

Log attached.
Attached Files
File Type: zip 427605-OpenRPGLog-2006-06-03.zip (45.7 KB, 109 views)
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