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  #2021  
Old July 4th, 2008, 05:50 AM
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Default Re: Bug thread

Comedy of this value shall not be punished even if it does take the thread a bit OT.
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  #2022  
Old July 4th, 2008, 06:05 AM
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Default Re: Bug thread

> We do need to work on Kris' morale though. Kris, you need to rely on your Awe aura, and just outlast them, I am sure you're not routing long before they would have. What happened to that Horror Helm we gave you? That should make them fail checks sooner in your lecture, resulting in a successful defense of the classroom with 0 Commanders killed.

The problem is I have morale, and my students don't. Some are mindless and unaffected by awe.

I did wear a high hat during a lesson the other day. It actually worked. They were impressed into obedience (or rather, were caught by the spirit of the time and produced good results).

I should deck myself up with more items.
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  #2023  
Old July 4th, 2008, 06:08 AM

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Default Re: Bug thread

Take Gift of Kurgi next time Or send a group of sucide scouts with Slave Collars...
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  #2024  
Old July 6th, 2008, 08:14 AM
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Default Re: Bug thread

"Never-healing" magic beings not only heal when they come to friendly lab (as intended) but also when they siege an enemy castle with lab in it.
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  #2025  
Old July 6th, 2008, 08:34 AM
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Default Re: Bug thread

If Machakan spider rider is killed by poison and there's some poison remained, the spider itself will continue receiving poison damage even despite it is poison immune.
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  #2026  
Old July 6th, 2008, 08:53 AM
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Default Re: Bug thread

Quote:
ano said:
"Never-healing" magic beings not only heal when they come to friendly lab (as intended) but also when they siege an enemy castle with lab in it.
That's interesting, but I doubt there is much that can be done about it. *sigh*
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  #2027  
Old July 7th, 2008, 03:45 PM
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Default Re: Bug thread

Tidal Wave (EVO_LvL9)-- bug

LINK:
http://www.shrapnelcommunity.com/thr...&Number=621712
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  #2028  
Old July 11th, 2008, 03:23 PM
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Default Re: Bug thread

Nature magic (on pretender specifically, have not checked other casters) does not boost pre-existing regeneration as it is stated it should.

I can't see which category this should go under, so it's a dirty report.
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  #2029  
Old July 11th, 2008, 03:26 PM

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Default Re: Bug thread

Indirect Magic (page 85 manual):

Nature: Supply Bonus +10, Magic Leadership +5

So no regeneration boost.

Do you mean the nature bless from N4 up? This isn't a bonus for your pretender.
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  #2030  
Old July 11th, 2008, 04:06 PM
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Default Re: Bug thread

No. During pretender creation, it specifically reads:

"A mage of this path can feed 10 troops per level of Nature magic, and any regenerative powers of the mage will be boosted."

Currently, it only gives the caster a bonus to regen if it is from a spell/item, not if it is pre-existing.
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