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  #2031  
Old July 11th, 2008, 04:31 PM

calmon calmon is offline
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Default Re: Bug thread

I didn't notice this text but there is definitly no bonus so i think its just wrong and the manual is correct.

Even with item nature magic doesn't boost regeneration.

The spell Personal Regeneration give you 10%+(nature level *100/maxHP). Thats in the spell description so nothing special here.

However i like the idea boosting regeneration through nature spelllevels .
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  #2032  
Old July 11th, 2008, 04:44 PM

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Default Re: Bug thread

Quote:
JimMorrison said:
No. During pretender creation, it specifically reads:

"A mage of this path can feed 10 troops per level of Nature magic, and any regenerative powers of the mage will be boosted."

Currently, it only gives the caster a bonus to regen if it is from a spell/item, not if it is pre-existing.
Not a bug, WAD. See Post #545984 by KO. The in-game message should be fixed, though.

-Max
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  #2033  
Old July 12th, 2008, 01:42 AM
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Default Re: Bug thread

Well further testing, it doesn't even give the bonus to items, only to spells. That really severely limits the usefulness of the bonus. I know this isn't the relative balance thread though.

I guess it's just a text discrepancy. Should state that it provides a bonus to regeneration spells only.
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  #2034  
Old July 12th, 2008, 05:27 AM
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Default Province defense event during sieges?

As the besieger of a castle (a vanilla 3.17 SP game), I've just benefited from the "Many commoners are volunteering to serve in the militia" event. They showed up during an attempt to break the siege.

Intentional? Province was strongly under my dominion, if that provides an excuse for the locals to prefer me.
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  #2035  
Old July 14th, 2008, 03:04 PM
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Default Re: Province defense event during sieges?

A minor bug report about the display in the battle screen.
Dom 3.17, Windows Vista, no mods except Worthy Heroes.

I'm playing Abysia EA.
The sacred have a fire shield and the units have a heat aura.

Both display OK on the battlescreen except when my prophet is sneaking/hiding in the same province (present, but invisible on the battlefield). In such a case, the aura and the shield do not display well, and there are some other portions of the battlescreen (mainly the sky) flickering in an unaesthetic manner...

I saved a copy of the last turn showing the bug, if necessary.
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  #2036  
Old July 14th, 2008, 03:06 PM
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Default Re: Province defense event during sieges?

Quote:
Herode said:
A minor bug report about the display in the battle screen.
Dom 3.17, Windows Vista, no mods except Worthy Heroes.

I'm playing Abysia EA.
The sacred have a fire shield and the units have a heat aura.

Both display OK on the battlescreen except when my prophet is sneaking/hiding in the same province (present, but invisible on the battlefield). In such a case, the aura and the shield do not display well, and there are some other portions of the battlescreen (mainly the sky) flickering in an unaesthetic manner...

I saved a copy of the last turn showing the bug, if necessary.
Known issue. It happens every time there is a slanting battlefield that goes down from left to right. There's usually also a transparency effect on the battlefield background in some instances.
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  #2037  
Old July 14th, 2008, 06:39 PM
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Default Re: Bug Thread: Discussion

Added three wrong nametype entries to statfix list:
1608 Bakemono Shaman
1712 Celestial Master
1963 Bakemono Scout (also added the leadership issue for this one).
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  #2038  
Old July 15th, 2008, 04:41 PM
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Default Sirrushes?

Should Sirrushes be cold-blooded? They're currently warm-blooded quasi-reptiles.
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  #2039  
Old July 15th, 2008, 05:27 PM
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Default Re: Sirrushes?

They're dragons and dragons are not cold-blooded.
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  #2040  
Old July 15th, 2008, 05:37 PM
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Default Re: Bug Thread: Discussion

Quote:
Edi said:
Added three wrong nametype entries to statfix list:
1608 Bakemono Shaman
1712 Celestial Master
1963 Bakemono Scout (also added the leadership issue for this one).
Can we add the tidal wave bug which can target any province when casted by an AI opponent?

This includes a second typo bug where the description reads 40% population loss, yet the bad event reads 30% population loss.
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