.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #2041  
Old February 18th, 2005, 06:27 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

What I want? Partial maintenance. You do NOT have a fixed value for maint like you have now, you could select/slide the maint cost as a total or per resource for your entire starfleet, a single fleet, or a single ship even. Also, ships without maint shouldn't just explode. They should degrade. Comps without maint should first deteiorate in effectiveness (i.e. a Mineral Robo-Miner III would harvest less and less of itself) then get damaged, and ultimately be destroyed. Also, if you've got, say, an Assault Dreadnought with organic armor and mixed normal/organic weapons, and you're in a bit of a bind since your Org production is nearing rock bottom and your reserves will soon expire, you simply decrease the org maint cost for the ship. Sure, armor and some weapons will degrade and eventually will be destroyed, but you would spare a helluva lot of orgs that could be used to build colonizers to set out and colonize org-rich planets.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2042  
Old February 18th, 2005, 12:33 PM
TheDeadlyShoe's Avatar

TheDeadlyShoe TheDeadlyShoe is offline
Corporal
 
Join Date: Aug 2004
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
TheDeadlyShoe is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:

Mineral Robo-Miner III would harvest less and less of itself

AhhhHHHHhHHHH! They're harvesting the ship out from under us!
Reply With Quote
  #2043  
Old February 18th, 2005, 12:48 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

?

I meant that the base amount of minerals harvested would grow to be less and less.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2044  
Old February 20th, 2005, 06:44 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Dudes... this thread is dying out.

Partial damage for Units, like with ships. Right now, in Capship, you can field 250kT Armies in ground combat, yet they will not take partial damage. That is at least somewhat unrealistic. Especially when you consider that an Army can consist of, say, an Artillery unit, two or three Heavy Armor units, several Mech Infantry units and a hell of a lot of infantry.

Roman Numerals for ship sizes.
What I mean by this is: You can upgrade ship hulls. Look in the attachment for details.

Ships that can land on planets. Would also add usefulness to sneaky ground attacks; say, a damaged Dreadnought lies motionless on the ground of a planet to be repaired while resting safely under a very strong shield. You (the DN's enemy) then ship a cloaked transport there with lots of troops. While it is still cloaked, you land it to avoid detection right up to the moment your troops exit the ship. Your troops step out of the transport, and start to make their way to the DN to destroy it before it can take off.
Taking off should also cost movement, supplies and perhaps cause damage (think torque: a small Scout of 100kT would have pretty little trouble rising from a planet as it is compact, but a 25MT COMCA would suffer terribly from torque effects. Also, non-reusable colony ships (i.e. CLs that you lose when you colonize, like the SEIV CLs - to avoid this you need to have Drop Pods, larger, more expensive comps that can carry less people and are destroyed after use, but saves you the trouble of building a whole new ship) could suffer from those effects as they descend. Imagine, you could lose you colony module and thus your population from the torque!
Attached Files
File Type: txt 333792-ship upgrades.txt (6.4 KB, 191 views)
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2045  
Old February 21st, 2005, 02:21 PM

Bobhouse Bobhouse is offline
Private
 
Join Date: Dec 2004
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Bobhouse is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

A clock. A little digital display up in the top right corner to tell me the time. Like in moo3(the only good part of the game). I like to know what wee our of the night i've played in too.
Reply With Quote
  #2046  
Old February 22nd, 2005, 05:02 AM

iaen iaen is offline
Private
 
Join Date: Sep 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
iaen is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I read in the chat transcripts that ship design is going to be like in starfury, dragging components onto a template. It would give some interesting options if you could have large components taking up several spaces. Huge cargobays, hangars with extra bonusses, maybe some of the stellar manipulation components too.

A problem would be the fact that the components on a ship aren't neccesarily aligned in a square grid. (The way the standard starfury ships are.) In starfury you can easily make a ship with a honeycomb style component layout.
Reply With Quote
  #2047  
Old February 22nd, 2005, 05:24 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see:

Real "civil wars" - perhaps triggered by events, big time/long term intel actions, serious battle losses, or loss of the homeworld. It would be interesting to have more than just one planet rebel - I'd like to see groups of planets, or even half your empire, rebel and form an entirely new empire.

In the same vein, I would like to see the ability to gracefully add a player to a game - especially in the case of a civil war. Even if only a single planet rebels, it'd be nice to be able to add a player to that planet to give it a fighting change, add RP flavor, etc...It woudl also be neat to be able to add a player to take over an AI empire - so if someone wanted to join an in-progress game, then they could.

Thanks,
Alarik
(credit where credit is due: these were mentioned by a fellow player, and I suggested they post them, but they never did so I am going to post them becuase I think they are excellent ideas myself)
Reply With Quote
  #2048  
Old February 24th, 2005, 12:44 PM
Hiruu's Avatar

Hiruu Hiruu is offline
Private
 
Join Date: Jul 2001
Location: Chesapeake, VA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Hiruu is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see some news on the game! I'm going thru a SERIOUS withdrawal for a great next gen 4X game...
__________________
Life is Good!
Reply With Quote
  #2049  
Old February 24th, 2005, 03:11 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I totally agree! Latest news was that the beta was coming in early April, with applications in March...
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #2050  
Old February 24th, 2005, 03:54 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
alarikf said:

In the same vein, I would like to see the ability to gracefully add a player to a game - especially in the case of a civil war. Even if only a single planet rebels
you can already do this in SE4. the game admin can check which races are controlled by AI and which by humans, after the game starts. if a planet revolts through happyness factors, PPP, or events, a new empire is created and you can assign this to player control.

The only limitation is the PBW server, which does not let you add players after the game starts. this is a limitation of PBW and not of SE4.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.