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  #2041  
Old July 15th, 2008, 08:59 PM
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Default Re: Bug Thread: Discussion

Ah, so the dragons are ruminants.
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  #2042  
Old July 17th, 2008, 03:05 AM

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Default Re: Bug Thread: Discussion

Quote:
SPELL Mists of Deception Keeps on producing phantasmal units even when all enemies are dead, causing combat to go on forever and autokilling all attacking units left on the battlefield
This is not exactly true. The combat ends if you kill all the phantasmal units on the field (and all enemies, of course). So it is working just like any other spell that produces independent units.

Attached games proving this are here: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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  #2043  
Old July 17th, 2008, 08:12 AM
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Default Re: Bug Thread: Discussion

Your observations and findings on MoD noted. Will amend the issue from red to something less drastic, but I need to review that and other things when I get home.
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  #2044  
Old July 18th, 2008, 08:35 PM
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Default Re: Bug Thread: Discussion

Bakemono scouts(1963) receive standard commander names instead of national ones.
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  #2045  
Old July 19th, 2008, 04:48 AM
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Default Re: Bug Thread: Discussion

Known and listed.
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  #2046  
Old July 20th, 2008, 10:19 PM

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Default Can anyone explain the following turn file?

Setup: I have a territory, besieging a fort.
Enemy attacks territory.
Enemy routes. Last enemy is destroyed.

My SC has 69 hp.. then takes 7,6,6,5 damage - not enough to kill.

But it does - and the enemy, despite routing, takes the territory...

HUH?

Last edited by chrispedersen; January 7th, 2009 at 08:49 PM..
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  #2047  
Old July 21st, 2008, 05:06 AM

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Default Game crash bug

I have a good bug for you here. If you host using these files, the game will crash, with a "bad f error". These are from an actual game, and this situation does come up every now and again, so it would be a good one to hunt down.

Specifically, it returns:

Något gick fel!
build: bad f
Något gick fel!
build: bad f
Attached Files
File Type: zip 626746-BadFError.zip (702.2 KB, 149 views)
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  #2048  
Old July 21st, 2008, 06:09 AM

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Default Re: Game crash bug

Here's the map to go with the above bug.
Attached Files
File Type: zip 626761-Awakening.zip (3.49 MB, 127 views)
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  #2049  
Old July 21st, 2008, 04:53 PM

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Default Re: Can anyone explain the following turn file?

Quote:
chrispedersen said:
Setup: I have a territory, besieging a fort.
Enemy attacks territory.
Enemy routes. Last enemy is destroyed.

My SC has 69 hp.. then takes 7,6,6,5 damage - not enough to kill.

But it does - and the enemy, despite routing, takes the territory...

HUH?
This is the battle replay bug. Sometimes you don't see the same outcome of the battle that the game uses.
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  #2050  
Old July 21st, 2008, 05:01 PM
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Default Re: Can anyone explain the following turn file?



I would classify this next issue as a bug since it can cause the caster to possibly go unconcious and the caster should have chosen different targets or a different spell.

[img]/threads/images/Graemlins/Bug.gif[/img]

Priests will cast 'Sermon of Courage' on friendly units retreating from the battlefield. Units fleeing the battlefield should never be targeted.
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