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  #2041  
Old October 5th, 2005, 08:17 AM
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Default Re: zeF esrA :eR

That ablative armor and those torpedo bays are awsome.
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  #2042  
Old October 5th, 2005, 03:16 PM

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Default Re: zeF esrA :eR

THe only reason its all of my ships against just two is because thats a warp point defense fleet. The ai hasn't sent any really large fleets through lately and seems to be content with just sending minesweepers.
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  #2043  
Old October 6th, 2005, 02:13 AM
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Default Re: zeF esrA :eR

I never understood what "transphasic" or "metaphasic" mean. Those starfleet scientists are sure good at controlling the phase of things and creating all sorts of useful effects!
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  #2044  
Old October 6th, 2005, 08:40 AM
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Default Dancing into the fire

From the sci-fi dictionary-o-doom
"Transphasic" (lit): I never did had any form of scientific education and so make this rubbish up. Can also mean 'Will never be seen in any episode after this, dspite it's obvious advantage over standard kit.'
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  #2045  
Old October 6th, 2005, 12:55 PM
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Default !if-icS :eR

Phil, that or something in that vein appears in virtually all entries in that dictionary, so that doesn't count.
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  #2046  
Old October 6th, 2005, 02:25 PM
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Default Re: !if-icS :eR

Just because many of the words have the same defenition doesn't invalidate the dictionary. Besides there are other defenitions
Heisenburgs Uncertainty Principal - Almost never applies in sci-fi.

Tachyon - I know this is a really fast particle, I just know nothing else about it. Typically used for communications.

Quantum - A cool sounding word that implies vast improvements that are never explained eg "Quantum torpedos". Very few of the devices will actually utilise either quantum mechanics or involve photons, thus its use is a mystery.
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  #2047  
Old October 6th, 2005, 02:43 PM
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Default Re: !if-icS :eR

Quantum torpedos do kinda use quantum mechanics, if quantum mechanics involve 11 dimensions.
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  #2048  
Old October 6th, 2005, 03:29 PM
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Default Trek doing science. Just say no.

Quantum mechanics is just the mechanics of very small things (atoms, nuclei, etc) where things get strange and different from classical mechanics/physics.
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  #2049  
Old October 7th, 2005, 01:49 AM
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Default Re: !elbbabonhceT

Well... once you get into quantum mechanics, things get really strange.

They pretty much throw out gravity.

Why? Well, it doesn't play nice with the other fundamental forces at that level. Keeps causing all these nice nifty equations that seem to work to spit out nonsense - generally based around non-conservation of energy (hence, nonsense) - and that, for some odd reasons, disturbs those not already disturbed.

String theory doesn't have that "problem" - it can deal with gravity that close up just fine - but there's a catch: nobody has yet been able to devise an experiment that anyone thinks might be possible in anything remotely resembling a reasonable timeframe that could locate any observational differences between the two at the level QM deals with....
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  #2050  
Old October 7th, 2005, 02:54 AM
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Default Re: !elbbabonhceT

Yeah, how come the Federation doesn't take advantage of all those super technologies the Enterprise comes across that they utilize to get out of a critical situation in one episode, but for some reason it's forgotten as soon as the episode is over?
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