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  #2061  
Old October 30th, 2002, 04:01 AM

Val Val is offline
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Default Re: Babylon 5 Mod

You need quite a few Depots to get the Planetary WP. It is 20000. Idea was to make it rather difficult to build more than a few. Would almost be better if I could give a random planet a weapon ability
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  #2062  
Old October 30th, 2002, 04:09 AM

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Default Re: Babylon 5 Mod

Posting the .33 facility file (such as it is), what are y'all's general opinions on the new facilities at the bottom (Raider, Nomad & Ancient).

facility.txt
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  #2063  
Old October 30th, 2002, 04:10 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

So on a Huge Breathable world you would need at least a Depot or a HomeWorld Hub to fit one Great Machine (or at least two of Colony Hub, Manfacturing Hub, Military Outpost, Advanced Military Outpost). On a Large world 2 Depots/HW and one of the lesser cargo adders would be sufficient.

Just had a look at the .33 facility file - the Ancients fill me with terror for if some fool starts giving them worlds they are going to be unstoppable . Of course, capturing established Ancient worlds could be very lucrative

[ October 30, 2002, 02:19: Message edited by: AGoetz ]
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  #2064  
Old October 30th, 2002, 05:18 AM

Dead Meat Dead Meat is offline
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Default Re: Babylon 5 Mod

Quote:
Originally posted by AGoetz:
Of course, capturing established Ancient worlds could be very lucrative
lol, Over my dead Battle Crabs. Of Course, it might be better to make friends instead and have them "lone" you a moon or two. In exchange for some "services" that you could provide?

Val: The Factories look nice. Escpecally like the "Ancient Listening Post I". The Long Range Scanner will coming in handy.
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  #2065  
Old October 30th, 2002, 05:40 AM
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Fyron Fyron is offline
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Dead Meat:
quote:
Originally posted by AGoetz:
Of course, capturing established Ancient worlds could be very lucrative
lol, Over my dead Battle Crabs.
That can be arranged...
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  #2066  
Old October 30th, 2002, 05:46 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

Of course it will be over your dead BattleCrabs - you don't think I'll pick on those Vorlon Squidships do you (Well, for a sufficent bribe I may be prepared to work for the dark side in the game - it really depends on who finds me first )

Val, as a programmer I have to spend time picking holes in things and I think I've spotted a possible flaw in your Great Machine as described. What is there to stop someone mounting normal weapons on a Great Machine Weapon Platform? In a 20000 kT space you can fit (for example) over 700 Packet Torpedo X launchers, or close to 700 Particle Concentrator Xs. Both of these would give a reload time of 2 and much higher damage capability. It would also take forever to build but I'm interested in seeing if you have an answer for this. If it's an honor system, I have no trouble with following that.

(Imagines Dead Meat's face when his BattleCrabs attack my homeworld - and 700 missiles launch every 2 rounds )

[ October 30, 2002, 03:49: Message edited by: AGoetz ]
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  #2067  
Old October 30th, 2002, 06:12 AM

Dead Meat Dead Meat is offline
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Default Re: Babylon 5 Mod

LOL @ both of you. I'll just have to imagine what your homeworld looks like just before it gets destroyed by my planet killer. (Insert evil laugh here)

[ October 30, 2002, 04:13: Message edited by: Dead Meat ]
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  #2068  
Old October 30th, 2002, 06:43 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

(An attempt at an in-character reply)

The Senior Queens have been killed!

(A few moments pass. Then yet another round of civil war .. er .. vigourous Gaim voting takes place).

Long live the Senior Queens!
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  #2069  
Old October 30th, 2002, 08:16 AM
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Fyron Fyron is offline
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Default Re: Babylon 5 Mod

See how the Shadows only desire to destroy you? The Vorlons wish to guide you and protect you from the Shadows' evil influence.
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  #2070  
Old October 30th, 2002, 11:16 AM
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Default Re: Babylon 5 Mod

:Marks Timstone for observation:
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