.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #2061  
Old July 22nd, 2008, 04:07 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Cannon Fodder?

It may be the magic paths bug in mods affecting some late WH heroes.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #2062  
Old July 24th, 2008, 03:46 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Cannon Fodder?

Oh! I finally found a real one.

Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1.
Reply With Quote
  #2063  
Old August 1st, 2008, 08:13 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Huge bug:

Ritual of Returning (as cast by unit with Armor of Virtue):

A). The ritual remains after the armor is used in combat, then the armor is removed.

B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT.

Soooooooooo
Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis.

The commander teleport out, at the end of the turn, due to the disease damage and the army drowns.

~ ~ ~ ~ ~ ~ ~

C. Moding command to set ap = 0 does not work.
Unit will still move.
Reply With Quote
  #2064  
Old August 5th, 2008, 08:57 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Huge bug:

A graphics bug:
see: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Reply With Quote
  #2065  
Old August 13th, 2008, 02:39 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

The bug shortlist has been fixed and is now readable again.
Reply With Quote
  #2066  
Old August 13th, 2008, 09:05 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Bug Thread: Discussion

Got a simple little bug:

Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name.
Reply With Quote
  #2067  
Old August 14th, 2008, 06:10 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Bug Thread: Discussion

Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that.
Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results.

Last edited by ano; August 14th, 2008 at 06:14 PM..
Reply With Quote
  #2068  
Old August 18th, 2008, 02:26 AM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Bug Thread: Discussion

Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.

I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full.
Reply With Quote
  #2069  
Old August 21st, 2008, 12:39 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Bug Thread: Discussion

Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692

Last edited by Wrana; August 21st, 2008 at 12:42 PM.. Reason: forgot to link
Reply With Quote
  #2070  
Old August 21st, 2008, 01:50 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Wrana View Post
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692
I had that guy in a recent Multiplayer game with Worthy Heroes on. He was an astral/earth mage if I'm thinking of the right one. Was he feebleminded by chance? Or perhaps he came with a slave collar as one of the random items?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.