2 TNZ: The idea was to include Hungars with Shuttles to every ship larger than Destroyer. So plugging Launch/Recover Fighters ability into the hull won't fit this concept.
As now, AI completely ignores Requirement Pct Fighter Bays setting from VehicleSize.txt (except for Carrier design of course). To resolve this, all of the DesignCreation files must be changed this way: create separate designs for each ship class. For instance:
Name := Attack Ship
Design Type := Attack Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 459 (race specific)
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
...
AND
Name := Attack Ship
Design Type := Attack Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 460 (race specific)
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 2
Must Have Ability 1 := Weapon
Must Have Ability 2 := Launch/Recover Fighters
...
and so on
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2 Atrocities: it was an emotional explosion

I shouldn't post this, cause it sounds similar to "daddy, buy me that toy or I will cry all day long"
Certainly, Captains won't make AI designs badass, just a nice bonus, no more. So you have to decide it yourself, if giving them such ability worthy or not.
[Please, reply to my mail]
Thankzzz.
[ March 10, 2004, 09:25: Message edited by: aiken ]