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  #2071  
Old March 10th, 2004, 09:44 AM
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Default Re: STM "Final v1.7.5" Discussion

2 TNZ: The idea was to include Hungars with Shuttles to every ship larger than Destroyer. So plugging Launch/Recover Fighters ability into the hull won't fit this concept.
As now, AI completely ignores Requirement Pct Fighter Bays setting from VehicleSize.txt (except for Carrier design of course). To resolve this, all of the DesignCreation files must be changed this way: create separate designs for each ship class. For instance:

Name := Attack Ship
Design Type := Attack Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 459 (race specific)
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
...

AND

Name := Attack Ship
Design Type := Attack Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 460 (race specific)
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 2
Must Have Ability 1 := Weapon
Must Have Ability 2 := Launch/Recover Fighters
...
and so on
---
2 Atrocities: it was an emotional explosion I shouldn't post this, cause it sounds similar to "daddy, buy me that toy or I will cry all day long"
Certainly, Captains won't make AI designs badass, just a nice bonus, no more. So you have to decide it yourself, if giving them such ability worthy or not.
[Please, reply to my mail]

Thankzzz.

[ March 10, 2004, 09:25: Message edited by: aiken ]
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  #2072  
Old March 10th, 2004, 11:38 AM

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Default Re: STM "Final v1.7.5" Discussion

Set the “Max Ship Size Tonnage” entries in the Federation AI Settings file to zero and start a game with a high technology level. Then look at the Federation AI designs.
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  #2073  
Old March 10th, 2004, 04:09 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
It seems that in the vehicle size file, if a ship is given the requirement of Pct Fighter Bays, the AI will declare it a carrier( try a full tech test of the AI design creation files). If the idea was to give a shuttle bay ability to some sizes of ships, try doing it this way in the vehicle size file.

Name := Light Cruiser
Number of Abilities := 3
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Launch/Recover Fighters
Ability 2 Descr :=
Ability 2 Val 1 := 1
Ability 2 Val 2 := 2
Ability 3 Type := Cargo Storage
Ability 3 Descr := Provides 20kT of cargo space.
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0

It might make AI design creation testing easier if the entries for “Max Ship Size Tonnage” in the AI Settings Files were all set to zero.
An excellent option TNZ. Will make the changes now. Good work.
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  #2074  
Old March 10th, 2004, 06:40 PM
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Default Re: STM "Final v1.7.5" Discussion

Man what a pain in the arse.

This next update (tonight or tomorrow) should be interesting.

I am completely redesigning the AI Design Creation files. Hopefully it will be a nice treat for a couple of you.

Say can any tell me the name of the class of ship that I am using for the Federation Explorer, Frigate, and Escort?
And would someone please give me the correct spelling for Soveriegn?

Thanks.
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  #2075  
Old March 10th, 2004, 08:19 PM
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Default Re: STM "Final v1.7.5" Discussion

sovereign
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  #2076  
Old March 10th, 2004, 08:52 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Man what a pain in the arse.

This next update (tonight or tomorrow) should be interesting.

I am completely redesigning the AI Design Creation files. Hopefully it will be a nice treat for a couple of you.

Say can any tell me the name of the class of ship that I am using for the Federation Explorer, Frigate, and Escort?
And would someone please give me the correct spelling for Soveriegn?

Thanks.
I think the Federation explorer is a Saber class?
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  #2077  
Old March 10th, 2004, 09:06 PM
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Tnarg Tnarg is offline
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Default Re: STM "Final v1.7.5" Discussion

The Federation Frigate is a Steamrunner-class.
The Federation Escourt is a Nova-class.
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  #2078  
Old March 11th, 2004, 12:36 AM
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod v1.6.3 BETA (WILL EFFECT SAVED GAMES)

1. Changed - Borg Taunt Component slightly. (Thanks TNZ)
2. Changed - All races AI_Design Creation file to inlcude AI Tag 02 (Captains) for primary designs
3. Added - AI_Construction_Units files to Minor Races that did not have one.
4. Changed - Vehicle Size file hull designs for adding shuttles. (Thanks TNZ / Aiken)
5. Added - AI Tag O2 to all captain components
6. Changed - All Major Race Design Creation files to use Individual Race Vehicle Class names race
7. Added - Light Cruiser (K'Tinga) Class to Vehicle Size file.
8. Changed - All Major Race Settings files "Max Ship Size Tonnage" entries to zero (0)
9. Changed - Modified the Vehicle Size file in order to seperate out a few of the classes.
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  #2079  
Old March 11th, 2004, 01:24 AM
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Default Re: STM "Final v1.7.5" Discussion

I'm noticing that some of the Romulan AI designed,ships have two Romulan Sensor Arrays per ship. Some of The Dominion Ai designed ships are packing two Dominion ECMs per ship as well.

I am assuming that these do not stack.
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  #2080  
Old March 11th, 2004, 02:36 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
Set the “Max Ship Size Tonnage” entries in the Federation AI Settings file to zero and start a game with a high technology level. Then look at the Federation AI designs.
A thousand apologies, TNZ. I see. Next time I'll read other's Posts more carefully, and gonna check twice before posting my "great" ideas.
Tried to increase tonnage of Heavy Carrier - it only resolves Juggernought problem, but Destroyers ...

PS: No need for bold text, I can see it rather clearly, in spite of my wannabe manners.
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