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  #2081  
Old August 22nd, 2008, 03:14 PM
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Herode Herode is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by thejeff View Post
This is probably a known issue.

The event where you lost control of the province probably occurred the same turn the mage selected that province as a target.
Nope. The province became indie controlled several turns before the bug.
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  #2082  
Old August 22nd, 2008, 03:34 PM
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Default Re: Bug Thread: Discussion

Added Flaming Arrows spell bug wrt small bow, because there is a "Fire Small Bow" weapon, nbr 405.

Note to self: Must add Battlefield Overflow bug later.
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  #2083  
Old August 30th, 2008, 07:21 PM
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Default Re: Bug Thread: Discussion

The #leper command is not working. It kills population but even with leper of 100 it doesnt infect soldiers.
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  #2084  
Old August 31st, 2008, 06:01 AM
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Default Re: Bug Thread: Discussion

It is not supposed to infect soldiers IIRC. There are two fx's. In the code they are called fx_leper and fx_leprosy (not very intuitive), but they correspond to #leper and #reaper IIRC. One is the effect of mummies and the master with the iron crutch. The other is the popkill effect of harvesters and bane venom charms.
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  #2085  
Old August 31st, 2008, 08:47 AM
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Default Re: Bug Thread: Discussion

Quote:
It is not supposed to infect soldiers IIRC. There are two fx's. In the code they are called fx_leper and fx_leprosy (not very intuitive), but they correspond to #leper and #reaper IIRC. One is the effect of mummies and the master with the iron crutch. The other is the popkill effect of harvesters and bane venom charms.
I think you added reaper instead of leper. Thats the icon that the unit with leper gets.

Quote:
7.10.11 #leper
The monster spreads a very deadly disease that
kills population and infects military units in the
province. The percent value is the chance for a
military unit in the same province to be infected.

Last edited by Amos; August 31st, 2008 at 08:57 AM..
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  #2086  
Old August 31st, 2008, 11:04 AM
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Default Re: Bug Thread: Discussion

It's possible the #leper mod command is linked to the wrong icon. The leper icon is the one e.g. Eater of the Dead has (a diseased head different from the disease affliction head), while Harvester of Sorrows, Poison Golem and Mabakiel all have the reaper icon (a scythe).

So that's a relatively easy fix to put in and I must fix the manual accordingly. I went by what Johan told me, but I guess there was some confusion.
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  #2087  
Old August 31st, 2008, 05:57 PM
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Default Re: Bug Thread: Discussion

On that note, there is another small bug then:

The Harvester of Sorrows only has the Reaper effect, as you pointed out. However, in the spell text, it says "The Harvester will also stalk and spread disease among any military units in the province".

This tells me that he was intended to have the Leper effect as well.
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  #2088  
Old August 31st, 2008, 08:24 PM

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Default Re: Bug Thread: Discussion

A wording error:

I wished for blood slaves and got:

Suddenly a huge amount of girls appeared in the laboratory.
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  #2089  
Old September 1st, 2008, 03:29 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by JimMorrison View Post
On that note, there is another small bug then:

The Harvester of Sorrows only has the Reaper effect, as you pointed out. However, in the spell text, it says "The Harvester will also stalk and spread disease among any military units in the province".

This tells me that he was intended to have the Leper effect as well.
Hmm, AFAIK no. Reaper is popkill + disease units. Leper is disease units only. So there is something more complex than that going on unless it's just linking the wrong icon for the mod command.
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  #2090  
Old September 1st, 2008, 11:30 AM
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Default Re: Bug Thread: Discussion

> Reaper is popkill + disease units.

Hmm, not sure here, but I thought that there was only a popkill effect. I might be wrong.
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