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  #201  
Old August 10th, 2007, 03:51 AM

Sombre Sombre is offline
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Default Re: The second game

Whaddya mean where are we? We don't have access to Jomonese territory to attack it, apart from the raiding group which came through - that we attacked, smashed up and routed this turn.

Bear in mind we have to devote resources to defending against Teutanion aggression as well.

If you want us to do something specific such as travelling through provinces you currently control, you'll have to let us know.
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  #202  
Old August 10th, 2007, 03:54 AM
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Default Proclamation of the Prieshood of Ulm Reborn

Today, the Kingdom of Ulm mourns the noble knights who laid their lives at the
gates of Kharam Dzu. Yes, there were some defeatists who urged a withdrawal to
our homelands. But the Priesthood felt that it was our responsibility to shield
the world from the former Black Templars who now call themselves Blood Drakes.

We did not abandon the poor dwarfs of Kharam Dzu to the demonic beasts. Instead,
our armies met the hordes of Sanguinia, and the battle shook the very walls of the
mountain fortress. The losses on both sides were staggering, but eventually,
the cowardly vampires and the corrupted Blood Drakes fled the field, allowing their
soulless minions to be finally laid to rest.

But our struggle against the bloodthirsty vampires is only beginning. Many of
the former dwarf villages are still suffering under the yoke of Sanguinia.
Deadly taxes and unholy blood rites are decimating the population. But let the
innocent and defenseless take heart! Our forces will soon be moving south, to
end the bloody reign of terror. Our policies will be no different from those in
the already liberated lands. No taxes until prosperity is restored and no
patrolling until those rioting against the vampires have had a chance to return
to their homes! Of course, this amnesty does not apply to those who joined the
oppressors' militia and turned on their brothers.
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  #203  
Old August 13th, 2007, 02:56 PM
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Default Re: Proclamation of the Prieshood of Ulm Reborn

Wow.

I hate this race. They're so [censored] useless. This has to be the fourth battle that I've lost when the calvary are ONTOP OF THE ARCHERS and then route.

Jazzepi
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  #204  
Old August 13th, 2007, 05:29 PM
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Default Re: Proclamation of the Prieshood of Ulm Reborn

OOC: Did you see that the Phoenix Guards had fear? That and the various clouds they were under might have something to do with it.

IC: NEENER NEENER
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  #205  
Old August 15th, 2007, 12:01 PM
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Default Pure OCC

I am having trouble connecting. I tried supplying the numerical IP address, but
it does not seem to help. Can you please make sure that no one stalls?

As for the map, I have to admit that I like it. I did not get a single straight
grassland province, and my numerous cavalry troops are reduced to infantry speed,
but I love the choke points and familiar locations. Of course it helps that my
scales are very good for income (order/production/life) and that Ulm is notoriously
resource hungry. But as a rule, I like complex maps. Parganos is one of my
favorites, for example.

By the way, what is a good place to discuss the mods? I would also like to reserve
the elves if there is another, third mod game in the works.
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  #206  
Old August 15th, 2007, 12:42 PM
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Default Re: Pure OCC

Do you mean a place to discuss the mods in relation to each other, or themselves? I would think the original mod thread would be good for the latter. By the way, Google does a much better job at searching the forums than the "forum search" does. This game is pretty fun in that I have NO idea what to expect from some nations. I haven't even seen any Teutanian or Sanguinian troops, and don't really know what else to expect from Jomon.

If we're talking about relative balance, I have no idea how the dwarves were supposed to compete. Yeah, they had a really bad start... but there seems to be no depth to the nation at all, and their troops suuuuuuck.
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  #207  
Old August 15th, 2007, 12:50 PM

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Default Re: Pure OCC

I'm playing the dwarves in the second mod game and currently I'm doing ok, but I can't seem to escape constant losses due to lack of armour. Anyway I boosted them a little bit from the version used in this game.

If you want to talk about the balance of the nations in the mod game as they stack up to each other, I suggest making a new thread in the mods and maps forum.

If you want to comment specifically about flavour, abilities, units etc for a single nation then go to the original thread made for that mod. You can find it by using the mod list in the maps and mods forum.

If you want to talk about the pricing and overall balance of a single nation, go to the CBM mods thread, which is on the first page. All the nations in this mod game used the CBM balance versions, which were made by me.
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  #208  
Old August 15th, 2007, 10:31 PM
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Default Re: Pure OCC

Unable to connect.
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  #209  
Old August 16th, 2007, 01:23 AM

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Default Re: Pure OCC

same here, I think Ich is on vacation for one more week.
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  #210  
Old August 16th, 2007, 01:53 AM
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Default Re: Pure OCC

Well, I guess this puts the game on hold for a week. In all honesty, I welcome
the break. Lately, I have been having a hard time finding the time to play.
My company is moving a manufacturing site, and after our IT guy at the new
site quit, my boss decided that my department should just 'tough it out'
until we finish the move...
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