.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #201  
Old October 15th, 2007, 03:16 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I saw that DyraUnda took his turn so I know the server is working.

Carloslib should be back tonight. Can we change the title to look for a replacement for parcelt?
Reply With Quote
  #202  
Old October 15th, 2007, 03:42 PM

parcelt parcelt is offline
Corporal
 
Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
parcelt is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Please go ahead and find a replacement for me. Sorry for the inconvenience everyone.
Reply With Quote
  #203  
Old October 15th, 2007, 11:12 PM

carlosib carlosib is offline
Corporal
 
Join Date: Apr 2007
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
carlosib is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Ok, i've just played my turn. Bad to hear you cant play the game parcelt, i guess we'll have the chance to be partners some other time.
Reply With Quote
  #204  
Old October 16th, 2007, 12:40 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Does anyone mind if I get this game back on track?

I'd propose the following (to take effect after the first host):

1) No delays in the game except for big holidays until we get down to 6 or fewer players. This is to keep the game moving and because I can't really accommodate lots of server changes.
2) Players whose partner stales/disappears are in charge of finding replacements. I would suggest each partner gives their partner their password in case of an emergency. Players should never put their nation on AI without consulting with their partner.
3) I'll put up a post looking for a replacement EA Ermor. If we can't find one in three days we put EA Ermor on AI and Carloslib can decide if he wishes to continue or flip to AI.

If anyone objects please do so ASAP.
Reply With Quote
  #205  
Old October 16th, 2007, 01:18 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.
Reply With Quote
  #206  
Old October 16th, 2007, 01:32 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
Baalz said:
I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.
Doing so can cause CD-key conflicts and forced stales FYI. I'm not sure if it checks every turn or not, but people should be aware...
Reply With Quote
  #207  
Old October 16th, 2007, 01:44 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

It will be fine if two different nation's turns are submitted from the same computer, the problem comes if turns for different nations are submitted from different computers (IPs?) with the same cd-key. I have a friend who has taken turns from my computer in a game we were both playing and it works fine.
Reply With Quote
  #208  
Old October 16th, 2007, 01:58 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

then they've changed it since Dominions II, as i've certainly had the forced stales when having to set a nation to AI using the master pass...
Reply With Quote
  #209  
Old October 16th, 2007, 02:46 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Baalz - thats good to know... not sure If I'm up to test it myself but if someone needs to they can do that.

In fact - I've sent parcelt's password (he pmed it to me) to carlosib. He can decide if he wants to do the turn or wait for a replacement.
Reply With Quote
  #210  
Old October 16th, 2007, 03:45 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Well, I do reserve the right to be quite wrong, but it worked fine on the two turns that we did that in perpetuality.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.