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August 18th, 2008, 11:45 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
Quote:
Originally Posted by CyborgMoses
Quote:
Originally Posted by Dragar
gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do
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This is what has happened; no turns have been processed since the one in question.
konming: since I don't know how much you know about software bugs, I am going to make some suggestions which may seem obvious. Please don't be offended.
There is something which causes this bug to manifest or not manifest. Since we don't know what causes the problem but suspect that your input may have something to do with it, and we know that your current input results in the bug showing up, one way to try to keep it from showing up again is to change your input as much as possible. I would suggest reorganizing all troops in this province, both in the makeup of units and in which commanders those units are assigned to. If you have a unit of seven spearmen assigned to a sage named Steve, maybe one of those elements is one of the things which can make the bug show up; take a guy from another unit and add it to the spearmen, and pass them off to some other commander. If you have a commander moving who you don't actually need, try having him do something else; maybe the particular combination of commanders and orders makes the bug manifest. Even seemingly unrelated things, such as which mages in your other provinces are researching and which ones are casting spells or forging, should be switched up where possible. I hope that this is helpful.
PS: On the bright side, at least this affected your entire army. Several times in single-player, I've had the movement bug cancel my orders for some, but not all, of my commanders, leading half of my army to be slaughtered when their comrades didn't show up to the battle.
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Great advice. I suspect it has to do with mixed movement types, but we will see.
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August 19th, 2008, 01:06 AM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Darwin's Zorro: The Battle For Antilarium-started
Yeah, that hasnt been making me happy either..
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August 19th, 2008, 01:26 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
I wouldn't mind either way i am however worried about if i should submit my next turn or not?
it seems like if both sides in the war have the same bug it is kindof fair...
megablob claims he got a REALLY lucky event it seems like if we rollback we'd be robbing anyone with great lucky events...
maybe get people to post screenshots of their lucky events and ask if konimgig would pay for them or something? then maybe everyone would agree?...
but unless we pause the current turn we wont have time for all this
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The Following User Says Thank You to namad For This Useful Post:
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August 19th, 2008, 01:49 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
I'm pretty undecided.. I guess for one turn rollback i vote yes
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The Following User Says Thank You to Dragar For This Useful Post:
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August 19th, 2008, 09:11 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
My vote is no rollback. I may go AI if we do a rehost or you can find someone else to play Oceania.
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August 19th, 2008, 11:43 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
Quote:
Originally Posted by Meglobob
My vote is no rollback. I may go AI if we do a rehost or you can find someone else to play Oceania.
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There is no rollback and the game is waiting for your turn.
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August 20th, 2008, 01:27 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
Apperantly Oceania's good luck spreads. 1000 gold fell from sky to our land last turn for the first time. The other good new is that by moving one by one, we were finally able to move into Sauromatia border province. The accidental loss of the mercenary force has proven painful. 2/3 of elite Avvite Chariot squad and 1/3 of dawn guard squad have perished. Ba'als are gearing up to revenge for them.
Last edited by konming; August 20th, 2008 at 01:34 AM..
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August 20th, 2008, 02:11 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
Glad its sorted and I hope it never happens to anyone again this game!
No money events for me this turn
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August 20th, 2008, 03:56 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
Hinnom is buying N gems. We can trade you everything but E.
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August 22nd, 2008, 10:43 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Darwin's Zorro: The Battle For Antilarium-started
The nation of T'ien Ch'i has found itself in possession of a large death gem income. Being an enlightened and noble people, we have no use for such things, and are interested in trading them for other resources; in particular, air gems and gold are desired. Additionally, we seem to have acquired thirteen blood slaves from somewhere or other, and we would appreciate it if someone would take them off of our hands, as their girlish giggling disturbs our sages to no end.
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