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August 4th, 2005, 05:38 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: what do you like about PBEM?
Okay, my current preference is that we keep going on this game -- Panther and Tauren and Turin having missed one turn -- and I turn off forced-hosting.
And I fix the e-mail notification.
I'll go turn off forced hosting.
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August 4th, 2005, 09:14 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Game continues
It looks like everything is working out for me with my new system. I did my move, the turn hosted, and I then did my next move.
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August 4th, 2005, 09:15 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Game continues
E-mail notification is still broken. I'll work on that.
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August 4th, 2005, 09:56 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Game continues
I think I fixed e-mail notification.
I have now fixed all three of the "problems with TCP/IP games" that we discussed earlier. If anybody has any other suggestions about how to improve the serving of this game I'd like to hear it.
Regards,
Zooko the Hosto
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August 4th, 2005, 11:04 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Game continues
I see that Panther has been overtaken in the Hall of Fame by that upstart Peneios.
Now if I only knew whether either of them were my enemies then I would know whether to worry about a sudden strike by a super powerful Pretender...
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August 5th, 2005, 04:31 AM
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Corporal
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Join Date: Jun 2005
Location: Los Angeles, CA
Posts: 59
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Re: Game continues
Wait a minute. I understand the halting now. I understand we're waiting for Panther to get his computer up and running, that's fine.
However, once his computer is working... why no clock?
__________________
In theory, practice and theory are the same thing. In practice, they are often very different.
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August 5th, 2005, 08:57 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Game continues
It was as per Panther's request.
Now that you've expressed concern -- I was a bit concerned about it too -- I'm going to set it back to 48 quickhost, but if someone notifies me via e-mail or via a post to this list that something has come up and neither they nor their partner can make moves then I'll stop the clock for them.
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August 8th, 2005, 11:05 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Game continues
I thought of another reason I dislike TCP. It's too easy to accidently upload your turn before you're ready.
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August 8th, 2005, 11:10 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game continues
you can still reupload, unless you were last, in which case tough
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August 9th, 2005, 06:09 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Game continues
Ioticus: that's a good point.
It's a reasonable Wishlist Item For Dom3 to "uncommit" your move.
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