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  #201  
Old September 19th, 2006, 07:42 PM
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Artaud Artaud is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
This happens also in games where you create an empire.
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  #202  
Old September 19th, 2006, 07:55 PM

wrongshui wrongshui is offline
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Default Re: SE5 Demo Bug Reports

My ships won't unmothball, they have the order they just do nothing, does it take some amount of turns?
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  #203  
Old September 19th, 2006, 08:31 PM

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Default Re: SE5 Demo Bug Reports

Is there a way to be notified when a ship or fleet has reached its destination?
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  #204  
Old September 19th, 2006, 08:39 PM

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Default Re: SE5 Demo Bug Reports

Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.
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  #205  
Old September 19th, 2006, 08:53 PM

StarShadow StarShadow is offline
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Default Re: SE5 Demo Bug Reports

The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.

As someone else has pointed out emmisive armor doesn't work.

The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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  #206  
Old September 19th, 2006, 08:59 PM

Ludd Ludd is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.
Then I have a request for a " We have arrived at our destination Sir. Do you have any further orders?" message.

Difficult to do?
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  #207  
Old September 19th, 2006, 09:29 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

You'd have to ask MM, not me..no idea how difficult it would be. Email the request to se5@malfador.com.
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  #208  
Old September 19th, 2006, 10:07 PM

scJazz scJazz is offline
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Default Video Wierdness

Did a search and tried to find out if this was already reported. Didn't find anything sorry if it is a dupe.

After initial opening of a new game.
When to system list and the icons for the planets, asteroids, etc are rendered in totally mangled video mostly black but basically horizontal lines of random color.

I'm using...
1.5ghz centrino
512mb ram
rez 1280 x 800 (native for 15.4" lcd)
shared video ram

added dxdiag attachment
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  #209  
Old September 19th, 2006, 10:13 PM
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Default Re: Video Wierdness

Have you tried switching to "SAFE" mode in setup?
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  #210  
Old September 19th, 2006, 10:49 PM
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Default Re: SE5 Demo Bug Reports

Quote:
Artaud said:
Quote:
Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
This happens also in games where you create an empire.
Update: I had originally saved this game at turn 42. I played up to turn 47 and saved it. Game locked up again at turn 48. Ended game and reloaded and have not been able to repeat the problem yet. In hindsight maybe I shouldn't have overwritten the turn 42 save.
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