|
|
|
|
|
October 10th, 2005, 10:12 PM
|
|
Captain
|
|
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Council of Wyrms
He cannot, however, make you your tea. This is an issue, as wyrms don't have hands with which to do so. Even if he could make your tea, in most cases there would still be problems. One mouth would have to hold the cup while the other drinks, leading to many potential problems; for example, "It's my turn to drink now!" or even "I'm not picking it up until you apologise for last night!"
|
October 10th, 2005, 10:35 PM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Council of Wyrms
Quote:
Zooko said:
Is it true that the Chief Justice has infinite scrying power, even unto seeing the future, for example, and that any three Wyrms of the Council can invoke him to use his power?
|
Don't forget that the Chief Justice also has infinite capacity to punish wyrms who make frivilous requests that might waste his precious time.
I am not sure about the seeing into the future thing. However, I am pretty sure about the tea.
|
October 11th, 2005, 01:09 AM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Game has begun!
It's SHOW TIME!!!
With the replacement of Zooko for Naresh, the game is underway. The pretender files have been sent to our Chief Justice to make the first turn. I will be doing all subsequent turns. Also, I have attached the final map file in case anybody is interested.
Also, look to the COW web site for a listing of all pretenders. Since Zooko took the wyrm, we have 15 wyrms in the Council. It sure is gonna take a lot of bribes to win any votes!
|
October 11th, 2005, 01:42 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game has [b]almost[/b] begun!
If the first turn hasn't been run, then it hasn't started yet.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
October 11th, 2005, 03:20 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Game has [b]almost[/b] begun!
Well, just for kicks, I didn't get the files. Only use my Fastmail address now, as dom2minions seem down with all hands.
Now if you will excuse me... *Rushes off*
|
October 11th, 2005, 03:25 AM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Game has [b]almost[/b] begun!
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?
|
October 11th, 2005, 03:26 AM
|
Sergeant
|
|
Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pretenders
nah take me out I havent got time...
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
|
October 11th, 2005, 09:33 AM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game has [b]almost[/b] begun!
Quote:
Morkilus said:
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?
|
I have no idea what you're talking about so if someone could shed some light so as to avoid these bugs, it'd be much appreciated.
Also; W00t! Let the games begin!
|
October 11th, 2005, 10:34 AM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game has [b]almost[/b] begun!
The flying boots came out requiring W2 to build instead of the intended A2. Actually, I find this amusing in that the powerful air nations can't get flying boots as readily as the nations with the water mages. It might actually be better that way.
Also, will the militia with two shields make someone actually want to build them?
I suppose we can use 5.1 or the above mod to fix this, I really don't care much. I resent the files to Alneyan's other email address and if he can fix these two itmes in starting the game, then fine.
|
October 11th, 2005, 12:15 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Game has [b]almost[/b] begun!
wont changing the mods require rebuilding of pretenders?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|