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  #201  
Old June 12th, 2004, 10:22 PM
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Default Re: The SE4 companion - Why the long wait?.

Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.

[ June 12, 2004, 21:23: Message edited by: Imperator Fyron ]
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  #202  
Old June 12th, 2004, 10:36 PM
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Default Re: The SE4 companion - Why the long wait?.

I'll add an option to choose player "0" HOST for all games, and then you just choose that player, if you then make it a favorite you can autorun the turn-hosting by clicking on the favorite in the favorite drop-down box, exit the event page automatic when SE4 closes and that's it.

will most likely be in 0.8.

The good part is that that is the only addition needed to the GUI of the app, player 0 in player selection!

[ June 12, 2004, 21:37: Message edited by: Ruatha ]
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  #203  
Old June 12th, 2004, 11:51 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.
In accordance with KISS, you'd use a simple batch file to do it.
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  #204  
Old June 13th, 2004, 12:45 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
quote:
Originally posted by Imperator Fyron:
Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.
In accordance with KISS, you'd use a simple batch file to do it.
But this will look much better.
And why make things simple when you can make them so wonderfully complicated??
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  #205  
Old June 13th, 2004, 01:35 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
In accordance with KISS, you'd use a simple batch file to do it.
Actually no, you wouldn't. You would have to make a new batch file for every game. With the program you already have doing it, you just click the game, and hit the execute button. No need to make anything new for the game.
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  #206  
Old June 13th, 2004, 01:39 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
I'll add an option to choose player "0" HOST for all games, and then you just choose that player, if you then make it a favorite you can autorun the turn-hosting by clicking on the favorite in the favorite drop-down box, exit the event page automatic when SE4 closes and that's it.

will most likely be in 0.8.

The good part is that that is the only addition needed to the GUI of the app, player 0 in player selection!
Will this execute the game to process in command line mode? No GUI for the game, suppress error Messages other than RCEs?

Ruatha, can you please make the program function more like the Mod Launcher, and automatically detect all savegames and mods, making lists of them to load? The current method is very clunky and time-consuming. You can add an option to hide a particular mod or savegame if you don't want it to show up in the list...

[ June 13, 2004, 00:41: Message edited by: Imperator Fyron ]
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  #207  
Old June 13th, 2004, 08:25 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Ruatha:
I'll add an option to choose player "0" HOST for all games, and then you just choose that player, if you then make it a favorite you can autorun the turn-hosting by clicking on the favorite in the favorite drop-down box, exit the event page automatic when SE4 closes and that's it.

will most likely be in 0.8.

The good part is that that is the only addition needed to the GUI of the app, player 0 in player selection!
Will this execute the game to process in command line mode? No GUI for the game, suppress error Messages other than RCEs?

Ruatha, can you please make the program function more like the Mod Launcher, and automatically detect all savegames and mods, making lists of them to load? The current method is very clunky and time-consuming. You can add an option to hide a particular mod or savegame if you don't want it to show up in the list...

Yep, it's automatic with no Messages, start and stops.

Right now it requires you to locate each game once, then it should be in the drop down favorite list (You can set the "make games Favorites automatic" option, if you don't want to check the favorite box for each game).
It's quite easy if you have a few games, I can see that it becomes troublesome if one has a smany games as you.

I've been thinking of a search function to locate all savegames.
And I could change the first page to add a few lists like the modder of savegame directories..
The GUI needs an overhaul anyway.
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  #208  
Old June 13th, 2004, 08:37 AM
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Default Re: The SE4 companion - Why the long wait?.

Perhaps a list of all installed mods, and the ability to load SE4 using such a mod by altering Path.txt? Might as well emulate the Mod Launcher utility fully.
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  #209  
Old June 13th, 2004, 09:29 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Perhaps a list of all installed mods, and the ability to load SE4 using such a mod by altering Path.txt? Might as well emulate the Mod Launcher utility fully.
From 0.74 to 0.75 I removed the mod part in the command line and changed it to alter the path.txt

I was thinking along your lines here, so that one might start a new game aswell instead of only old ones.

The current development path is:

0.8: will take a while, am working on grabbing deadlines and making deadline alerts now, don't have all that much time now as I'm getting married soon. Will have mod choosing cpacity and some listboxes.
IMAP4 and compressed folders won't be incorporated.

0.8--0.89 bug fixes.

0.9: much rewriting, no new features but streamlining, removing Favorites (All games will have the same options). Making things easier and in the right sequence. Better UI. Removing bad code.

0.9-1,0 bugfixing.

[ June 13, 2004, 08:45: Message edited by: Ruatha ]
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  #210  
Old June 13th, 2004, 10:41 AM
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Default Re: The SE4 companion - Why the long wait?.

0.76: Not any main changes:
Only changes: Can grab deadline from mail, won't alert about it, will change it to defined timezone.
Can run turns as host.
Will save ini disregarding of way of closing.


http://ruatha.homelinux.org/companion076.zip


(It doesn't work perfect, but you're welcome to Beta test the host function Fyron.)
A tip, in the favorite setting for the hosted game, set to start se4 automatic and close event page when se4 is finished.
It will show an alert if there is something wrong with the races text files, ie AI files.
But not if there is something wrong with the .plr files.
I belive this is the same at PBW, and I can't see any way around that.

[ June 13, 2004, 10:04: Message edited by: Ruatha ]
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