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  #201  
Old July 10th, 2008, 09:22 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

Version 1.0 is up and at them.

If there's a problem let me know.

-- FIX - Skrolk now in hero slot 6

-- TWEAK - Upped some stealth values

-- FIX - Reordered unit ID numbers

-- TWEAK - Seerlord pretender now cheap

-- TWEAK - Warlords autosummon sword armed clanrats rather than stormvermin

-- TWEAK - Rat Ogres lost a claw attack but also have much lower gold upkeep

-- TWEAK - Made eshin shuriken a bit worse in light of the power of poison missiles

-- TWEAK - Added little bit of head prot for eshin troops

-- FIX - No more screaming bell multiheroes

-- CONTENT - Added Cauldron of a Thousand Poxes commander and spell to summon it

-- FIX - Leadership values sorted out

-- CONTENT - Added Skitterleap spell

-- FIX - Changed name and epithet to better suit dominions

-- FIX - Changed .dm name and mod folder name to fit my new conventions
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  #202  
Old July 10th, 2008, 11:28 PM

Mordici Mordici is offline
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

Sombre your Skaven mod is a work of Dominions art!!!!
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  #203  
Old July 11th, 2008, 05:21 PM
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

Yep, Sombre's one of our Forum national treasures.
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  #204  
Old July 11th, 2008, 06:42 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

I have to say I am really, really pleased how well both Ogre Kingdoms and Skaven have turned out. I have probably spent too much time on them rather than doing more Warhammer nations, but I feel like it's worth it when I get feedback or go back and try them myself. Skaven in particular really captured the feel of the race I was after.
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  #205  
Old July 12th, 2008, 08:28 AM

rdonj rdonj is offline
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

I really do love what you've done with the Skaven. It just feels so... right.
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  #206  
Old January 16th, 2009, 11:21 PM
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

Great mod, plan to use it for my Dom 3 LAN party tomorrow. 'twil be awesome.
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  #207  
Old January 17th, 2009, 06:24 AM

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Default Re: MA Skavenblight 1.0 - get it while it's fecund

Redid preview image. Thanks Shrapnel for your arbitrary filesize limits.
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  #208  
Old January 20th, 2009, 04:06 AM

Digress Digress is offline
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Default Re: MA Skavenblight 1.0 - get it while it\'s fecund

Quote:
Originally Posted by rdonj View Post
I really do love what you've done with the Skaven. It just feels so... right.
That because it just is so right.
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  #209  
Old October 2nd, 2009, 11:07 AM
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

I know this is "kind of late", but I just noticed a conflict with the Magic Site Mod and the Skaven mod.

The Undercity allows recruiting of Wizard, and the site Council Chambers allows recruiting of Longbowman.

The other conflict happens if you activate the Skaven mod before the Magic Site Mod. When you try to create a new game, Dominions 3 closes down and a "Något gick fel!" window pops up saying "Bad #startsite command".
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  #210  
Old October 2nd, 2009, 11:27 AM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

Basically the only way to avoid mod conflicts is to use a combiner script or a compilation mod, or mods that were specifically designed to work together.

Other than that, you'll have to fix it yourself. I can't change numbers around to try and avoid conflicts - it's an exercise in futility.
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