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October 7th, 2008, 09:24 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: MadWar - Game On!
I agree, lets just roll forward
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October 7th, 2008, 09:37 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
There is not an option to roll forward, however, I guess Llamaserver still retains all the files for turn 28. Therefore, we need MadFrancis to PM Llamabeast to roll the turn forward.
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October 7th, 2008, 09:43 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MadWar - Game On!
Nah, the game admin can just force hosting, no need to bug llamabeast.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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October 7th, 2008, 10:01 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
Someone already posted turn, we would not want that to change anything...
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October 7th, 2008, 10:48 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: MadWar - Game On!
I agree, we should strive to have the same turn as we had before if possible.
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October 7th, 2008, 11:28 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by Baalz
Nah, the game admin can just force hosting, no need to bug llamabeast.
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Lanka submitted a turn though. No way to tell if he changed anything.
Jazzepi
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October 8th, 2008, 04:51 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - Game On!
Huh, yeah, should I check my mail archives to find old turn? Just changed one thing, but kept all orders at Yomi the same [so my army will be slaughtered trying to siege his fort].
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October 8th, 2008, 11:12 AM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: MadWar - Game On!
yes we should all have the same old turn
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October 8th, 2008, 03:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - Game On!
Rytek:
Hmm... what did you change with your turn? Attack on 87? Cause smth stopped my storming of your fort [I can even let llamabeast check my .2h file to check if storm orders were there, but I changed nothing]
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October 8th, 2008, 03:59 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by Zeldor
Rytek:
Hmm... what did you change with your turn? Attack on 87? Cause smth stopped my storming of your fort [I can even let llamabeast check my .2h file to check if storm orders were there, but I changed nothing]
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I changed nothing.
I have to say that I was really enjoying this game even though I am a huge underdog. It really looks like you took the oppurtunity to change your turn. And that is just a shame. I will be looking for a replacement. I don't consider myself a spoil sport. And I fight losing positions down to my last tooth and nail as Baalz can attest to as with my first MP game as EA Argatha I fought him down to my last capitol province last year. But, I refuse to spend hours of my time and play with a cheater. And unfortunately, thats what it looks like to me. I apologize if you did not cheat, but without evidence-- the proof is there. You attacked first time and had your army take 80% casulties. After rollback no attack...
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