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July 23rd, 2005, 04:45 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Nope. King Lear's file won't work. I need a new one. I have sent him an email. I will send him a PM too, just in case that works better.
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July 23rd, 2005, 04:49 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: New MP Game - Random, Anonymous, No Diplomacy
Yeah, that is the correct map file, I found it also.
The pretenders without passwords: that does not matter for PBEM. However, if we migrate to a server, than that could eventually cause problems. But it is certainly not critical to have passwords in a friendly game. My motto is: Trust your neighbor, but cover your *** anyway. I always use pretender passwords myself.
The mods: those look correct to me.
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July 23rd, 2005, 04:54 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Should I notify the players who have not given passwords, in case they want to send new ones?
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July 23rd, 2005, 05:03 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Ok... as a good little host, I sent out emails to the players who did not make passwords for their pretenders.
Hopefully, we can start the game tonight or tomorrow.
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July 23rd, 2005, 06:44 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: New MP Game - Random, Anonymous, No Diplomacy
I resent mine with a password. Thanks for the heads-up.
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July 23rd, 2005, 06:48 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New MP Game - Random, Anonymous, No Diplomacy
Yeah : Request for Dom-3 :Allow passwords to be added/changed during the game.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 23rd, 2005, 06:51 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Excellent idea!
Also, it would be nice to be able to easily review the stats of various pretenders.
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July 24th, 2005, 12:09 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: New MP Game - Random, Anonymous, No Diplomacy
I'd say get a passworded pretender from everybody. If it's not too much trouble, Pasha could recreate the pretenders lacking a password with passwords of his own devising, thus saving us the wait.
I trust everyone implicitly, as this is only a game, with little value on victory or defeat. The problem is, if the players that don't have a password on their pretenders don't have this trust, they are more than likely going to ruin the game for everybody sooner or later, if things don't go their way. (It can't be my strategy that is at fault: it must be my enemy viewing my turns! Hence, I will quit.)
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July 24th, 2005, 02:18 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
As an update:
I have received 3 replacement pretenders for those that had no password.
I am still waiting for King Lear to reply to my email and PM yesterday about needing a replacement pretender (because Dominions is rejecting it).
By the way, does it matter what I call the new map? It is necessary that all players name the modified map the same? If yes, what are we naming the map?
Pasha
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July 24th, 2005, 02:23 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
PashaDawg said:
By the way, does it matter what I call the new map? It is necessary that all players name the modified map the same? If yes, what are we naming the map?
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Yes, it does. You must call it "IloveAlneyan.map", or else it just won't work; trust me.
You can call the .map file anything you want, and the players won't need it; it is only used to create the game, so you can delete it once the game is underway (after a few turns have run). You do not need to alter the name of the .tga file either, and you shouldn't do so.
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