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  #201  
Old July 23rd, 2005, 04:45 PM
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PashaDawg PashaDawg is offline
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Nope. King Lear's file won't work. I need a new one. I have sent him an email. I will send him a PM too, just in case that works better.
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  #202  
Old July 23rd, 2005, 04:49 PM

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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Yeah, that is the correct map file, I found it also.

The pretenders without passwords: that does not matter for PBEM. However, if we migrate to a server, than that could eventually cause problems. But it is certainly not critical to have passwords in a friendly game. My motto is: Trust your neighbor, but cover your *** anyway. I always use pretender passwords myself.

The mods: those look correct to me.
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  #203  
Old July 23rd, 2005, 04:54 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Should I notify the players who have not given passwords, in case they want to send new ones?
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  #204  
Old July 23rd, 2005, 05:03 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Ok... as a good little host, I sent out emails to the players who did not make passwords for their pretenders.

Hopefully, we can start the game tonight or tomorrow.
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  #205  
Old July 23rd, 2005, 06:44 PM

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Default Re: New MP Game - Random, Anonymous, No Diplomacy

I resent mine with a password. Thanks for the heads-up.
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  #206  
Old July 23rd, 2005, 06:48 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Yeah : Request for Dom-3 :Allow passwords to be added/changed during the game.
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  #207  
Old July 23rd, 2005, 06:51 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Excellent idea!

Also, it would be nice to be able to easily review the stats of various pretenders.
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  #208  
Old July 24th, 2005, 12:09 PM

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Default Re: New MP Game - Random, Anonymous, No Diplomacy

I'd say get a passworded pretender from everybody. If it's not too much trouble, Pasha could recreate the pretenders lacking a password with passwords of his own devising, thus saving us the wait.

I trust everyone implicitly, as this is only a game, with little value on victory or defeat. The problem is, if the players that don't have a password on their pretenders don't have this trust, they are more than likely going to ruin the game for everybody sooner or later, if things don't go their way. (It can't be my strategy that is at fault: it must be my enemy viewing my turns! Hence, I will quit.)
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  #209  
Old July 24th, 2005, 02:18 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

As an update:

I have received 3 replacement pretenders for those that had no password.

I am still waiting for King Lear to reply to my email and PM yesterday about needing a replacement pretender (because Dominions is rejecting it).

By the way, does it matter what I call the new map? It is necessary that all players name the modified map the same? If yes, what are we naming the map?

Pasha
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  #210  
Old July 24th, 2005, 02:23 PM
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Default Re: New MP Game - Random, Anonymous, No Diplomacy

Quote:
PashaDawg said:
By the way, does it matter what I call the new map? It is necessary that all players name the modified map the same? If yes, what are we naming the map?


Yes, it does. You must call it "IloveAlneyan.map", or else it just won't work; trust me.

You can call the .map file anything you want, and the players won't need it; it is only used to create the game, so you can delete it once the game is underway (after a few turns have run). You do not need to alter the name of the .tga file either, and you shouldn't do so.
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