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  #201  
Old January 17th, 2009, 09:25 AM

llamabeast llamabeast is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Their sacred soul has its physical manifestation in the tail. Everyone knows that.
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  #202  
Old January 20th, 2009, 04:04 AM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

And then there is the endless teasing

I like the mod alot by the way.
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  #203  
Old March 6th, 2009, 03:50 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

I whipped up the Third Generation Slann the other day. They're pretty powerful, but expensive.

They also have a lot of bling. Like Mr T.

I'm working on the 5 Second Generation ones. Unique summons.

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  #204  
Old March 11th, 2009, 06:34 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

As is traditional (see the chameleon pipe smoking gentry), I have made my latest slann graphic into an aristocrat. This one is an industrialist it seems, keen on low cost socially responsible fuel solutions.



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  #205  
Old March 11th, 2009, 06:38 PM
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Great work Sombre. I´m really keen on this mod.

You should make that last one a national hero.
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  #206  
Old March 11th, 2009, 06:57 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

I wonder what his attack animation would look like.

Also I'm really looking forward to seeing what the third generation slann can do .
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  #207  
Old March 12th, 2009, 07:28 AM
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

I've added an Alpha channel so that it's easier to make out the Slann...
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  #208  
Old March 12th, 2009, 08:06 AM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Your alpha channel seems to have messed up some bits of the graphic and I don't think he's hard to make out anyway with normal monitor brightness.

Regardless the graphic was knocked up quickly for fun and no he's not going to be a hero.
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  #209  
Old March 12th, 2009, 10:32 AM
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Social Darwinism at its best.

You did great sprites for the mod.

Jazzepi
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  #210  
Old March 13th, 2009, 09:18 AM

rdonj rdonj is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

By the way sombre, did you ever change the ogre and lizard startsites to not conflict? I'm pretty sure I have the latest versions and they still use the same site numbers as each other. Just haven't bothered changing it on my system since I can always just play with the warhammerama mod :P Of course that's getting a bit out of date now.
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