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  #201  
Old May 12th, 2007, 03:35 PM
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Default Re: The fabled treasures of Helheim

This game has been running very fast. We have lucked out and collected a fine group of people that get their turns done well ahead of time.

That being said, if anyone needs the timer lengthened because of real life stuff, I have absolute faith that those people really need the pause/extension just because of how good all the players have been getting their turns in this game.
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  #202  
Old May 12th, 2007, 04:01 PM

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Default Re: The fabled treasures of Helheim

It will be sad for jimkehn to stale. I don't think he deserves that. I agree to lenghten the timer over this week end.
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  #203  
Old May 12th, 2007, 04:13 PM
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Default Re: The fabled treasures of Helheim

OK with me.
Thanks for the thoughtfulness, Eressil3, but now I am done farming and should be able to get more than one turn per day.
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  #204  
Old May 12th, 2007, 07:00 PM
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Default Re: The fabled treasures of Helheim

Quote:
Gandalf Parker said:
Is that a general request? To lengthen the timer?
I don't know if anyone else besides jutetrea and me still needs a little bit of extra time this weekend. I sure do!

I managed to get in the current turn, but if we could please have a 48 hour timer for the remainder of this weekend, I'd appreciate it.
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  #205  
Old May 12th, 2007, 07:00 PM

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Default Re: The fabled treasures of Helheim

I'm cool with extending the time as well. Foodstamp is correct, we've all done exceptional on our turns (minus the rough start we had) and I think we've built up enough good will to know noone hwere would intentionally keep us waiting. In other words, if someone needs an extension, that's cool.
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  #206  
Old May 12th, 2007, 09:28 PM
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Default Re: The fabled treasures of Helheim

OK its on a 48 hour now
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #207  
Old May 12th, 2007, 09:52 PM
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Default Time extension

Thank you!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #208  
Old May 13th, 2007, 12:41 AM

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Default Re: Time extension

Yes thanks, although I caved in and took the laptop with me. I had a neighbor with a key available for a pinch, but he scared me. "So, I can attack the yellow guy?" "No", "pink guy" "no, that's you".. "er, this game sucks". Yeah, a bit slow on the uptake.

But if the rest of the turns come in I should be able to get mine in tomorrow morning.
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  #209  
Old May 13th, 2007, 12:49 AM
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Default Re: Time extension

Sure glad it wasn't the "red" guy you were contemplating attacking, jutetrea
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  #210  
Old May 14th, 2007, 10:10 AM

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Default Re: Time extension


Anyone else notice anything wierd with the update site/turn last night?

Got off the plane, got home, checked update page - Mictlan still needs to play. Checked again before going to sleep, Mictlan had played turn (little red asterick gone) but there were now zero little red asterick's.

Figured it was hosting, checked back a bit later..same thing.

Logged on with the laptop (cuz it seems that until the turn is uploaded each action is stored locally...so if I log on with my desktop before a turn is hosted I lose all the actions) and the game itself says Ermor hasn't played.

Signed,
confused
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