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  #201  
Old February 9th, 2008, 02:46 PM

llamabeast llamabeast is offline
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Default Re: A call for aid!

How is it this time Jazzepi?
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  #202  
Old February 9th, 2008, 02:48 PM

llamabeast llamabeast is offline
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Default Re: A call for aid!

By the way, it is very important that everyone deletes their 2h files before playing the new version of the turn. I've sent an e-mail to that effect.
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  #203  
Old February 9th, 2008, 03:10 PM
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Default Re: A call for aid!

This turn is perfect. I'm not sure what happened with the last one that I got. Everything was spent/forged correctly, and I no longer have any Souless, Longdead Velite, or other Ermor shock troop commanders.

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  #204  
Old February 9th, 2008, 03:13 PM

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Default Re: A call for aid!

Marvellous. We are back on course!

Incidentally I think I have realised what went wrong, and we probably rolled back for no reason as it turns out. I suspect you had a 2h file for the alternate universe Turn 42 in the directory before. When you have a 2h for the same turn number and the same game it throws no errors, but shows you absolute craziness.

I'm not saying that's your fault by the way, I'm surprised more of us didn't end up with the same issue, it was just a coincidence of timing I guess that you ended up with it (specifically you probably got around to playing the erroneous turn before the rest of us). Anyway, it's one to remember for next time.
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  #205  
Old February 9th, 2008, 03:22 PM
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Default Re: A call for aid!

You know, I *never* delete the 2H file in these PBEM games. It always just over writes it. I did it this time because you explicitly said to.

Now that I think about it, there's a slim chance that last turn I sent in a turn from the old version, but I'm not sure that's the case. I can't remember.

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  #206  
Old February 9th, 2008, 03:27 PM

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Default Re: A call for aid!

So what I mean I think happened is:

- LlamaServer sends out erroneous turn 42 (labelled turn 43)
- Jazzepi starts playing it and saves and exits dominions
- LlamaBeast sends out corrected turn 42 (since the first one was completely nuts)
- Jazzepi opens it, and because the 2h file generated when he started playing the erroneous turn 42 is still there it shows crazy stuff

Is that possible? It sounds like quite a likely series of events to me. Like I say, it's even surprising that it didn't affect more of us. The reason it didn't is because we were all too slow off the mark to do the second point above.

I don't think you ever actually sent in an erroneous 2h file, because thinking carefully back there's been no opportunity to. We've never actually hosted turn 42 and turn 41 was fine.
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  #207  
Old February 9th, 2008, 03:56 PM
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Default Re: A call for aid!

Actually, I think that's exactly what happened. I definitely got the turn 43, and opened it up. I remember looking at it with the big "stale" message the top. Then I got the turn 42, and opened it up with no "stale" message and couldn't figure out why everything was so wrong D:

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  #208  
Old February 11th, 2008, 02:56 AM

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Default Re: A call for aid!

Yes, I do believe there have been some changes to the armies that are now poised to invade my borders compared to the previous erroneous alternate universe. Some troop shuffling and battlefield items perhaps?

Nevertheless, they shall ALL still be REPELLED by my INVINCIBLE, INVINCIBLE, NIGH INVINCIBLE forces!

As for Mictlan, you will not have it easy either. How long would it take to reprophetise a new underling after the last one has had its mind violated and turned to mush anyway?


Edit: some capitalisation for emphasis
Edit2: 100th post!
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  #209  
Old February 11th, 2008, 02:59 PM

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Default Re: A call for aid!

sigh...

it seems I haven't given enough leeway and my turn missed the deadline

Is there any chance of the turn rehosting with my turn sent in? I'll understand if not, theres been enough technical issues already without my procrastination added into the mix.
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  #210  
Old February 11th, 2008, 03:45 PM
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Default Re: A call for aid!

I would say no for the following reasons.

When I "staled", it wasn't because of missing a deadline, it was because of the weirdness caused by the turn 43 being passed out early, before turn 42.

Also, when I staled I wasn't actively fighting anybody, ergo nobody else's strategies, armies, spells were revealed to me. Nor did I change the course of action I was taking earlier regarding alliances/NAPs.

This turn I just had two important battles where I revealed the content of both invading armies and I feel like backing up now would give an unfair advantage to my opponent.

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