.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #201  
Old July 16th, 2005, 09:23 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires

Greetings!

I have finally posted version 0.20 of the Space Food Empires mod. You can download it from here: http://sfe.captainkwok.net/downloads.php

You can also view the version history here:
http://sfe.captainkwok.net/revisions.php

This version should be fairly decent for solo play. The AI can expand and build a mixture of transports, attack ships, and scouts. They can also build facilities and do research, but neither is optimized.

Next up will be a patch (0.21) to introduce facility pollution, better AI, and of course bug fixes and tweaks.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #202  
Old August 1st, 2005, 01:03 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires

Greetings!

A new patch is available for the Space Food Empires mod. It updates the mod to version 0.21 while adding a new dimension to the mod with facility pollution and worker unhappiness, while making lots of little fixes and changes. It's savegame compatible with existing 0.20 games. Just download and un-zip the patch to your Space Food Empires mod directory.

History File:
http://sfe.captainkwok.net/revisions.php

Downloads Page:
http://sfe.captainkwok.net/downloads.php

Note you'll need to download version 0.20 if you haven't done so already in order to apply the patch!

Unfortunately those AI tweaks and improvements will have to wait for the next patch which I'm hoping to have ready in two weeks.

Also, the mod has a dedicated forum for discussion hosted at Spaceempires.net:
http://www.spaceempires.net/home/forum-23.html
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #203  
Old August 1st, 2005, 01:15 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: Space Food Empires - Ver 0.20 Coming Soon!

Those of us in the PBW SFE test games need to apply this patch, correct? But only after PBW is back up and the current turn has processed?
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #204  
Old August 1st, 2005, 01:20 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires - Ver 0.20 Coming Soon!

Quote:
Renegade 13 said:
Those of us in the PBW SFE test games need to apply this patch, correct? But only after PBW is back up and the current turn has processed?
Yep. I just finished posting that in our game thread too.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #205  
Old August 13th, 2005, 02:42 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires - Ver 0.20 Coming Soon!

There's a new patch available for Space Food Empires. The patch will update the mod to version 0.22 and makes a few important changes to reactor and engine costs, plus a few other fixes. It also adds a new systemnames.txt file with more foody names.

You can find it in the downloads section at the Space Food Empires site:
http://sfe.captainkwok.net/home.php
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #206  
Old August 13th, 2005, 07:15 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Space Food Empires - Ver 0.20 Coming Soon!

Do you have a pepper grinder yet?
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #207  
Old August 13th, 2005, 11:24 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires

Quote:
NullAshton said:
Do you have a pepper grinder yet?
Why don't you download the mod and check?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #208  
Old August 29th, 2005, 11:51 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires

Greetings!

Just a little progress update for the mod. I've been working on the next patch (0.23) which is focusing on making improvements to the AI so that players can have a more enjoyable time with solo play. I'm hoping to get this patch out during the Labour Day weekend.

If you've tried the mod, feel free to post comments/suggestions here or in the SE.net Space Food Empires forum. That way I can address additional issues.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #209  
Old August 29th, 2005, 01:49 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Space Food Empires - Ver 0.22 Available!

Your attention to detail is just amazing CK. I mean this mod is a real work of art.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #210  
Old September 6th, 2005, 11:00 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires

Greetings!

I'm running a bit late with the next patch which I had originally intended to get out yesterday. Although I've got the AI using planets more effectively in addition to building units and ships, the main delay is establishing the specific research and design files for each race. It's not all that difficult, but it is time consuming as I can't just copy and paste without some significant editing.

On a second note, as mentioned elsewhere, the 'pollution' effect using negative values for the planet conditions ability does not work. However, I think I will continue to keep the unhappiness aspect from industrial facilities in the mod. Right now, the AI doesn't do all that well with it as I have set up the facility queues with happiness facilities to be built after every 5 industrial ones - but it turns out the planets are rioting beforehand! Anyhow, I'll make a few minor tweaks to the happiness files and facility queues to fix it. I really wish you could have happiness increments in decimals rather than just whole integers. There's at least one game coming out that does that...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.