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July 10th, 2008, 09:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Version 1.0 is up and at them.
If there's a problem let me know.
-- FIX - Skrolk now in hero slot 6
-- TWEAK - Upped some stealth values
-- FIX - Reordered unit ID numbers
-- TWEAK - Seerlord pretender now cheap
-- TWEAK - Warlords autosummon sword armed clanrats rather than stormvermin
-- TWEAK - Rat Ogres lost a claw attack but also have much lower gold upkeep
-- TWEAK - Made eshin shuriken a bit worse in light of the power of poison missiles
-- TWEAK - Added little bit of head prot for eshin troops
-- FIX - No more screaming bell multiheroes
-- CONTENT - Added Cauldron of a Thousand Poxes commander and spell to summon it
-- FIX - Leadership values sorted out
-- CONTENT - Added Skitterleap spell
-- FIX - Changed name and epithet to better suit dominions
-- FIX - Changed .dm name and mod folder name to fit my new conventions
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The Following 2 Users Say Thank You to Sombre For This Useful Post:
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July 10th, 2008, 11:28 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Sombre your Skaven mod is a work of Dominions art!!!!
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July 11th, 2008, 05:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Yep, Sombre's one of our Forum national treasures.
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July 11th, 2008, 06:42 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
I have to say I am really, really pleased how well both Ogre Kingdoms and Skaven have turned out. I have probably spent too much time on them rather than doing more Warhammer nations, but I feel like it's worth it when I get feedback or go back and try them myself. Skaven in particular really captured the feel of the race I was after.
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July 12th, 2008, 08:28 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
I really do love what you've done with the Skaven. It just feels so... right.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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January 16th, 2009, 11:21 PM
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Private
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Join Date: Dec 2008
Location: Madison, WI
Posts: 40
Thanks: 12
Thanked 6 Times in 5 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
Great mod, plan to use it for my Dom 3 LAN party tomorrow. 'twil be awesome.
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January 17th, 2009, 06:24 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
Redid preview image. Thanks Shrapnel for your arbitrary filesize limits.
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January 20th, 2009, 04:06 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: MA Skavenblight 1.0 - get it while it\'s fecund
Quote:
Originally Posted by rdonj
I really do love what you've done with the Skaven. It just feels so... right.
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That because it just is so right.
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October 2nd, 2009, 11:07 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
I know this is "kind of late", but I just noticed a conflict with the Magic Site Mod and the Skaven mod.
The Undercity allows recruiting of Wizard, and the site Council Chambers allows recruiting of Longbowman.
The other conflict happens if you activate the Skaven mod before the Magic Site Mod. When you try to create a new game, Dominions 3 closes down and a "Något gick fel!" window pops up saying "Bad #startsite command".
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October 2nd, 2009, 11:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MA Skavenblight 1.0 - get it while it's fecund
Basically the only way to avoid mod conflicts is to use a combiner script or a compilation mod, or mods that were specifically designed to work together.
Other than that, you'll have to fix it yourself. I can't change numbers around to try and avoid conflicts - it's an exercise in futility.
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