Here it is. I must say I like the result. Hope you will like it too.
The changes include:
- starting locations for 19 players of which most are at least 3 provinces away from each other (there seems to be only one exclusion that I couldn't handle)
- "dead regions" made not so dead. Also, starts there are placed so that wastelands/swamps should not cripple a player.
- "rich regions" made a bit less rich but not much. Central "rich" region is nearly untouched but noone will start there and at least 4 nations will be able to fight for it.
- some more terrain/movement changes based on my experience.
The biggest problem with this map is, IMO, that you can't really 100% rely on graphics to know what terrain is there. Graphics will be correct in most cases but not always.
The second problem is that it is impossible to distinguish border mountains (passable) from regular mountains (impassable) but that's the problem of original map. To know for sure which mountain is there you should open the map in map editor.
Starting locations are:
146, 184, 260, 47, 126, 252, 197, 181, 214, 101, 127, 38, 27, 21, 138, 200, 88, 68, 248.
I also attached the screenshot where starting locations are well seen (Eyes of Debug cast). Please note that they will be randomly assigned between nations. The nations positions you see on screenshot are by no means determined.