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November 2nd, 2009, 03:18 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: The Early Days. Game running.
Damn daylight savings, or rather lack of that. I intended to take my turn this morning while eating breakfast, but forgot that I am currently at GMT+2 rather than GMT+3 like still a bit over a week ago. Which resulted in my first ever stale in a Dom3 game
To make matters worse, Lanka had an excellent turn, which saw my Marverni totally overrun; I wouldn't have been able to do much to reverse that even if I had been able to take my turn. Now I don't have enough gold to pay my forces, and my forts are under siege. My preteder is still (barely) alive, but has so far taken quite a few hits from remote spells. While my druids cause massive havoc with reverse communion, they really are no use without troops to protect them. I really do not see how I could possibly make a come-back from this, even if Lanka was attacked by all her other neighbours.
To preserve my sanity, I think I will go AI  Cheers for Lanka for a well executed attack! Thanks Burnsaber to setting up this game, I am sure interested in joing a similar game in the future too 
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There are three kinds of people: Those who can count and those who can not.
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November 2nd, 2009, 03:32 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: The Early Days. Game running.
You have multiple forts still in your possession, a live pretender, a bunch of mages, and you're going AI? 
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November 2nd, 2009, 10:25 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: The Early Days. Game running.
Quote:
Originally Posted by Stretch
You have multiple forts still in your possession, a live pretender, a bunch of mages, and you're going AI? 
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I have forts yes, but almsot all are besieged. I have mages true, but no troops to protect them (and you know Marverni druids need a meat shield as they are ultra-fragile) as the troops will desert now (no money to pay for upkeep). I have a live pretender, true who has has been hit by quite a few seeking arrows (and while he has recuperation and will eventually get rid of his afflictions, he is of absolutely no use now).
I am sorry, but the Marverni situation is totally hopeless as far as I can see.
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There are three kinds of people: Those who can count and those who can not.
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November 2nd, 2009, 11:34 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: The Early Days. Game running.
Summon some meatshields? Surely you have gems?
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November 2nd, 2009, 12:16 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: The Early Days. Game running.
Taking a look at the score graphs, you do still have quite a few troops left. And, to my understanding, troops don't desert that quickly from lack of gold. Is there any way we could convince you to stay on for just one more turn, just to see how badly desertion will really hurt you? With that many troops remaining it would at least be worth searching for a sub to play out your final days, I think.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 2nd, 2009, 01:13 PM
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Corporal
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Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: The Early Days. Game running.
I dont think the marverni position is that hopeless, sure I think I will win the war in the end especially after last turn but I still have no good answer to his main army although it luckily have a bit of a problem keeping up with my thugs.
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November 2nd, 2009, 02:47 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: The Early Days. Game running.
Very well, I'll stick around to the end then. Not that it makes any difference, the charts sadly do not reflect the truth here (like say, my druids being in an army, while the militia from two events are far far away, or the fact that most of my army is actually mercs, who will wave goodbye now (if you check that, you notice they all leave after this turn)) 
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There are three kinds of people: Those who can count and those who can not.
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November 2nd, 2009, 04:31 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: The Early Days. Game running.
I don't mean to force you to play, it just seems from the sidelines that there's still a play or two for you to make. Maybe there really isn't, and you're about to really get trashed next turn or so. Well, at that point I won't complain about you going AI. I would just prefer to have a player at the helm while there is still maybe some potential in the nation to wound its attacker.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 3rd, 2009, 03:30 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: The Early Days. Game running.
Send in the alchemists!
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There are three kinds of people: Those who can count and those who can not.
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November 3rd, 2009, 12:15 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Game running.
Ulm is still looking for Fire and Astral gems. Can offer Earth and Nature stuff mostly in return, but that's not everything.
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