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July 19th, 2003, 08:54 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
An Idea on MC add ability (?) that it would still need bridge
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That can not be done. Once a comp with MC ability is added to a ship, all requirements for B/LS/CQ are dropped.
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July 19th, 2003, 08:57 PM
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General
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Re: STM "Final v1.7.5" Discussion
You could remove the MC ability from the MC, though, and just have it count as a combo lifesupport/crewquarters/combatsensor/ECM - so smaller ships with an MC wouldn't need any life support or crew quarters (though they'd still be vulnerable to Allegiance Subverters and the mental weapons disruptor thingy), but larger ones would...
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July 19th, 2003, 10:08 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
Did and did will run it this way
also error AI race neutral races 004,005 in research
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Hummm, if there is an error in the neutral research it will effect all neutral AI. They share it. Can you be more specific about the error?
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July 19th, 2003, 11:46 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Errors in research
SEGold\pic\raceneut\neut004\neut005_ai_005
I shortened the names here
shows up in 004 005 so far.
I also still do not have those bmp files I D/L image mod also copied all to all foldes that had any compont pics in them, some show when you click on them and some do not, I have even copy the AST pics to this also.
Add to error
unknown "rider construction" listed 3X
unknown "rock planet col..-ice natives"
same for gas
[ July 20, 2003, 00:30: Message edited by: mottlee ]
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July 20th, 2003, 01:17 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Boy you have been busy.
Thanks for the bug reports.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 20th, 2003, 01:50 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Just loaded the patch, and started a new game. No major problems to report as yet. Will keep you all posted. KaplaH!
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July 20th, 2003, 03:36 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
Errors in research
SEGold\pic\raceneut\neut004\neut005_ai_005
I shortened the names here
shows up in 004 005 so far.
I also still do not have those bmp files I D/L image mod also copied all to all foldes that had any compont pics in them, some show when you click on them and some do not, I have even copy the AST pics to this also.
Add to error
unknown "rider construction" listed 3X
unknown "rock planet col..-ice natives"
same for gas
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These are not errors associated with the Star Trek Mod as those techs do not exsist in the mod. You have a corrupted installation.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 20th, 2003, 04:02 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Dang! will see if I can pull them out of the Zip thanks
(complete Mod re-install, over write)
(still there...can I just Delete this one?)(AI Reserch files "look" the same in the neut and genral Ai file (have no clue never looked befoe)
(old design (b/4 overwrite) colony ship will take no cargo now)
(did get Pics now  )
[ July 20, 2003, 15:52: Message edited by: mottlee ]
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July 20th, 2003, 10:08 PM
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Private
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Re: STM "Final v1.7.5" Discussion
do i need to get patch 1 before patch 1 A cause i cant find patch 1. just wondering cause i remember reading that the new patch would emp files for the major races but didnt find any in patch 1 A.
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July 21st, 2003, 12:10 AM
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Colonel
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Re: STM "Final v1.7.5" Discussion
In the main SEIV Gold Dir is there a file in the Pic\raceneut\neut005\neut005_ai_research? same in 004have tracked back to this but I do not know IF this is a good file or not!
Have a sneeky idea that another mod over wrote this
[ July 20, 2003, 23:12: Message edited by: mottlee ]
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