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October 31st, 2002, 05:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Babylon 5 Mod
Quote:
Originally posted by AGoetz:
How much for a fully manned Gaim boarding ship? One use only (you can't repair what you can't build). Comes complete with 3 Gaim Class X boarding parties - take a Star Base with ease!
We have a bid from the Drazi of 25000 minerals. Counter bid from the EA of the moon Epsilon V A. And here comes a representive from the Shadows who bids the continued survival of the Gaim species. I think we have a winner here folks.
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LOL! Those evil Shadows.
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October 31st, 2002, 05:43 AM
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Corporal
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Re: Babylon 5 Mod
Val: Re Shadow mine sweeping. In the final Shadow/Vorlon punch-up they did not detect the nuclear devices Sheridan had sown. I would be happier if the mine sweeping ability was restricted to certain vessels only, like their equivalent of the Tug.
Although it might be better to make it a combined function of their scanner tech. If they can detect the mine then they can sweep it. However it would be nice if mines could at least be used to slow down their entry to a system. Don't make their mine sweeping too fast.
Well good night all... nearly 4 AM this end..
[ October 31, 2002, 03:56: Message edited by: Nomor ]
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October 31st, 2002, 06:00 AM
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Corporal
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Re: Babylon 5 Mod
A THOUGHT VAL??, How about the( first ones) those cool looking ships, as a monster race perhaps like a setup like the DEVNULL MODE like??.
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October 31st, 2002, 07:29 AM
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Major
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Re: Babylon 5 Mod
Jimbob
Not to sure about the planetary cloaking for nomads, almost want them to lose their planets in a way so they have to high tail it around the galaxy like the restless souls they should be How I do wish we could make Research/Intel components for ships...
Nomor
Great minds... earlier today I was thinking about adding a few asteroids as small rock/ice worlds that are colonizable. I wasn't so much thinking about it for the raiders only, but just as general planets out there. To my knowledge there is no way to specify what planet the Raiders would start on. Anyone know if this is possible other than in a scenario?
Never thought about giving stations a move other than in combat. What do y'all think?
I think I'll be posting .33 as soon as I zip it up. Not sure how big it'll be...
Good arguement on the Ancient mine detectors, let 'em research and mount them like everyone else
AGoetz
A certain Mr Morden to see you...
Heman
I like the idea, that might almost work more for some of the other Ancients that aren't as common (Kirshiac, Walkers, Torvalus, Mind Riders, Traid). I would still make those races so someone could include them if they wanted (in an alternate reality the Kirshiac decided to stick around, or some such) or to play an all ancient game. I will have to look at the Devnull mod - unless you want to pull out all the relevant bits and zip 'em on over to me
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October 31st, 2002, 08:39 AM
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Corporal
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Re: Babylon 5 Mod
Val: The idea of a movable base out side of combat is intresting and has some possablities. Shorta like a "baseship" (no pun intended). It would be fun watching a group of raiders, following a slow moving base through a system, only to hit a mine feild that the Gaim seeded around the galaxy in the van hopes of slowing down the shadows that come for them in the night...
IF/AG: Was it not a human that said; "It is a man's own mind, not his enemy or foe, that lures him to evil ways."
Mr. Morden sends his regards.
__________________
All the World's a stage and all the men and women merely players,
they have their exits and their entrances and one man in his life plays
many parts, his act being seven stages... - William Shakespeare
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October 31st, 2002, 08:46 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Humans do not possess true wisdom.
(speaking from a Vorlon perspective, of course)
[ October 31, 2002, 06:51: Message edited by: Imperator Fyron ]
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October 31st, 2002, 09:47 AM
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Major
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Re: Babylon 5 Mod
The blizzard has already started, it's to late for the snowflakes to vote... or something like that, those Vorlons are a cryptic lot, yes.
B5ModUpdate149-33.zip
Sorry to disappoint, but this 4+ MB update does not include the new shipsets yet. It does provide a ton of other changes.
Y'all ready to start PBW?
edit - In my tests, the 1.49-32 emps still work AOK. Saved games -however- are most likely going to be messed up beyond recovery.
IF
I have to reload my EMP file, I had set the Technomages as a Standard - rather than Nomadic - Race. In the final product the technomages will only have their own race trait, no others.
[ October 31, 2002, 07:53: Message edited by: Val ]
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October 31st, 2002, 10:12 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Close... its an avalanche and pebbles.
You should just email me a replacement empire file then. Or, email Geoschmo and ask him to remove your empire file.
I am ready to get this game started, but some people still haven't made empire files yet.
EDIT:
Val, I am going to create a test savegame and send it to you, to make sure that I have the mod files set up as they should be. ;-) b5mod@yahoo.com, right?
[ October 31, 2002, 08:19: Message edited by: Imperator Fyron ]
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October 31st, 2002, 10:20 AM
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Major
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Re: Babylon 5 Mod
The quote is actually Londo trying to quote Kosh, and (in typical fashion) not quite getting it right. (from the Centauri trilogy of books).
I'll E*Mail it to u as soon as I fix, yes
yup, b5mod@yahoo.com.
[ October 31, 2002, 08:27: Message edited by: Val ]
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October 31st, 2002, 10:33 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
The avalanche has already started... It is too late for the pebbles to vote... Unfortunate...
Email sent.
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