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  #2091  
Old September 8th, 2006, 02:01 PM
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Default Re: OT: Narf has gone looney and wants to GM.

It got cancelled; the pain medication wasn't working right, so I'm going to see a specialist.
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  #2092  
Old September 9th, 2006, 01:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

That's current LOWEST surviving, not current highest - which would be 18th-1, not 20th -1.

Oh, and Server online.
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  #2093  
Old September 9th, 2006, 01:48 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Sorry for the late notice, but my keyboard was out of commission last night. I'm really sorry for missing so many sessions recently, it's been primarily due to fatigue from my recently diagnosed Ulcerative Colitis. I'm starting to recover now, but I'm afraid I'll have to miss another session today, this time because of a project for class.
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  #2094  
Old September 9th, 2006, 06:38 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Sorry to hear that. What is it?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #2095  
Old September 10th, 2006, 12:20 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Server closed.

Two CR 16 Horned Devils taken down; bumped to CR 17 for the sudden appearence in the middle of everyone.

Kibin: 20th: 1000 xp
Jason: 19th: 1425 xp
Kaylin: 18th: 1800 xp
Katsuro: 17th: 2550 xp

Narf already has the result of the roleplay vote for last session figured into his XP.

So who roleplayed best this session? Log hopefully attached.
Attached Files
File Type: zip 444145-OpenRPGLog-2006-09-09.zip (46.6 KB, 102 views)
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  #2096  
Old September 10th, 2006, 12:35 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Kibin got some good dialogue in.

(You know, I think we've been treating the RP vote as a 'Did anybody roleplay great this session?' vote.)
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  #2097  
Old September 10th, 2006, 01:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I vote for Katsuro.
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  #2098  
Old September 15th, 2006, 04:57 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Jack, what do you think of supplimental skill points for 'useless' skills? Character-filling out ones, like 'woodcarving' or 'knowledge:horse breeding'?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #2099  
Old September 15th, 2006, 10:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hmm.....

Well, if they're guarenteed to never impact the game (e.g., you'll never actually roll them), they don't matter; just put it into the character background, it'll be fine.

That said, some oddball skills do impact the game on occasion - Craft is used in making golems (armorsmithing, masonry, et cetera), and in making temporary armor with the Ironwood spell (woodworking), as well as use of the Fabricate spell. Not that any of those are liable to come up much.

Also, do note that five ranks will put you above basically every Expert-1 that doesn't take Skill Focus; and almost anyone can spare five ranks into something at this level.
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  #2100  
Old September 16th, 2006, 12:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Er, how? At this level, it seems even more important to me to max out as many skill ranks as possible.

How about some free skill points, for a few oddball skills that aren't raised above 3/4?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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