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March 8th, 2005, 02:15 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: SE5, Tell Aaron what\'s on your Wish List
The developers in the Dom2 forum found it very helpful when a player consolidated a list of all suggestions into very short fairly-unbiased sentences. Possibly with pointers back to the "full discussion" whether a post on the wishlist or a seperate thread. That way they could scan for anything they had missed.
To do it legibly the person would either have to understand html enough to make a link that shows as one word but jumps to the long URL. Or use something like TinyURL.com go convert the long link into a short one
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 8th, 2005, 03:01 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
I am going to send this suggestion to Aaron for SE V, but I wanted to run it by you guys first.
Have a "One per Empire" Requirement ability so that when modders build a special facility they can set it up as a ONE TIME only facility.
An extra File system for adding such things as Nomadic races, or space monsters that the game can then be set up to use X amount of in a game much like the Neutrals are set up now.
Addressable Tech.
Basically you add one Racial trait, say Neutral Tech to the racial trait file.
This Neutral tech will then use the file Neutral Tech in the Tech Area folder. It will have a special ability that will tie into the General Settings for each race with a specific number that will then give that race access under Neutral Tech to any number of sub techs or components that share that races unique ID number.
For example:
Neutral 1 - has a unique ID of 1
Neutral 2 - has a unique ID of 2
In the Racial trait both races are set up to use the Neutral Race Racial Trait which gives access to the Neutral Race Technology.
Under Neutral Race Technology each races Unique ID number will give that race access to any component, facility, other that also has the Unique ID number.
So Neutral 1 will have access to any Component or facility that shares its unique ID number.
Neutral 2 will have access to any component or facility that shares its unique ID number.
But both share the same racial trait and TechArea tech that separates them out by their Unique ID numbers.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 8th, 2005, 08:35 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
I am a great fan of SE4 gold and I read some of the ideas given here, but so far, I would have only one wish:
Auto-Proceeding in simulanteous/multiple machines gameplay.
SE4G was not the 4x game of our choice on LAN parties because of one reason: We like to play from the beginning (1 planet, low tech etc...) and this makes the first turns rather short. And with manual proceeding it simply took too long to be fun.
So a routine which automatically proceeds the turn when all player order files have been received - and on the other hand the player machines automatically start playing the next turn when the turn was proceeded - would greatly speed up gameplay. This surely should be optional (Checkbox?).
I don't know if this was mentioned already (didn't take the time to read all 140+ pages) but that would be my ultimate wish for SE5.
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March 8th, 2005, 08:52 AM
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Major General
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Re: SE5, Tell Aaron what\'s on your Wish List
Welcome to the forum!
If you're not doing much for a couple of turns, you can always do what I do: keep your cursor at the place the "Yes" button will be in the "End Turn" window, then press F12 and LMB rapidly, thus ending your turn really fast.
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March 9th, 2005, 12:14 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Oh, I don't have any problems with that in singular play.
Click. Click. No problem.
Problem is multiplayer on LAN (local area network), so ingame with "multiple machines" and "simulanteous turns".
On LAN (parties, sessions, whatever you'd like to call'em) turn based games aren't very popular because in most of them, most of the players can't do anything but watch most of the time. And you don't transport your PC to some other guy's home just to watch your screen. Only exception: Simultaneous turns. And those are (except for Deadlock-series, maybe) only executed correctly in 4x-games.
Problem: If you e.g. play Reach for the stars or Master of Orion 2 or 3, you have instant proceeding of game turns. Means: When all players pressed "end turn", the turn is automatically proceeded and the next turn begins within the next two seconds after the last player pressed "end turn".
If you play SE4 (gold), which is, in matters of depth, possibilities and realization superior to the three other games mentioned, you have all players end their turn and then the host has to proceed and all players have to press "play turn" before the next turn actually begins.
During later play, when a turn takes several minutes to play, this isn't something to worry about. It is still an annoying gesture, but not anymore as time consuming compared to the actual turn. But during the beginning, with short turns, it plays not very much different from "traditional" turn based, with one player after the other.
That's why I'd wish for an auto-proceed option. It's not the problem that I have to end my turn, and that I may have to confirm turn-ending. The problem is that endless time in between the turns when playing on multiple machines simultaneously in a local area network.
Because, in LAN, when all players have ended their turns, there is nothing more left to do but "proceed" and "begin next turn on all machines".
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March 9th, 2005, 04:49 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Kranodor said:
...Problem is multiplayer on LAN (local area network), so ingame with "multiple machines" and "simulanteous turns".
...
That's why I'd wish for an auto-proceed option. It's not the problem that I have to end my turn, and that I may have to confirm turn-ending. The problem is that endless time in between the turns when playing on multiple machines simultaneously in a local area network.
Because, in LAN, when all players have ended their turns, there is nothing more left to do but "proceed" and "begin next turn on all machines".
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http://imagemodserver.mine.nu/other/MM/SE4/Tools/
Try my SE4 Autohost.
It will monitor the savegame folder for the PLR files, and automatically process the turn for you.
Plus, it can blink the keyboard lights to tell you which players has finished their turns if you want.
On a LAN, everybody can use it (only one player should have it set to process the turn though) and they can all see the blinkenlights.
When a the lights start turning on, you know to hurry up and finish because everybody else is done
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March 11th, 2005, 01:41 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
A check for resupply routine for the colonize order.
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March 11th, 2005, 06:03 AM
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Major General
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Re: SE5, Tell Aaron what\'s on your Wish List
Zoom, rotation and over-the-shoulder camera modes for tactical combat. Perhaps you could even make the over-the-shoulder mode a little like SFC, but perhaps that's too much work for now. Anyways, I'm posting this idea for SEVI then.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 12th, 2005, 04:35 AM
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Brigadier General
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Re: SE5, Tell Aaron what\'s on your Wish List
When a game is over (i.e. victory conditions met) I'd like the option to view the game from the point of view of any/all of the other empires like some other games have. (Empire Deluxe, for example) This way you can see the world from the enemy perspective, see their development, etc. This is a great learning tool to see what the other guys were doing when the game is over.
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Slick.
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March 14th, 2005, 09:36 AM
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Major General
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Re: SE5, Tell Aaron what\'s on your Wish List
Make the amount of units a planet can launch moddable.
Make it possible for (small) ships to enter orbital yards for repairs/retrofitting/whatever. The comp should be huge, but it should be far more effective than an open yard, and moreover it will hide the ship from prying enemy eyes. If you build lots of yards and load them full of warships, an enemy might attack your planet thinking he can eliminate the bases easily so he can glass the planet/land troops, but once he sees he's up against a massive defense force..... ooh, I'd love to see the look on his face........................
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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